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Returning 20 results for 'being bless diffusing circle regards'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Spells 1st Level
Bless
Command
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and Good
Purify Food and
Daylight
Dispel Magic
Magic Circle
Remove Curse
Revivify
4th Level
Banishment
Death Ward
Locate Creature
5th Level
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Spells 1st Level Bless
Command
Compelled Duel
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hand that looks like a circle with ten spokes radiating out from its circumference (the symbol of Xanathar). The kenku fight until two of them are incapacitated or killed, whereupon the survivors try to
interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
Divination C, M Create Food and Water Conjuration — Daylight Evocation — Dispel Magic Abjuration — Feign Death Necromancy R Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison
Abjuration — Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration — Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to bless the wearer’s performances. However, he doesn’t mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklord’s Pack. Harkon
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. He wears a bright blue scarf and moves as fast as lightning. Characters who head toward Brigands’ Tollway might encounter him there. Brigands’ Tollway is a series of old wooden catwalks that circle a
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, raise dead 6th level (1 slot): circle of death Nature. Hags might seek to exert control over their environment and the creatures in it by mastering the following group of spells: 1st level (4 slots
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black gate. Any offer of freedom, including the use of a glyph key, causes a break in hostilities while the creature listens. If it is freed, unless the characters know of the circle in area 82, the
fourth round of combat and attack unless Tanjus orders them not to. North Pool. A magic circle is scribed on the bottom of the north pool. It’s a combination summoning circle and teleportation circle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are struck from the stele, each character gains the benefit of a bless spell that lasts for 24 hours. C6. Ritual Rooms These two rooms are hidden behind secret doors. Characters with passive Wisdom
ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
standing stones to function as a teleportation circle. A character who has this sequence written down or committed to memory can use it in conjunction with the teleportation circle spell to arrive
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the walls of this room, which is shaped like a quarter circle. On the wall above each urn is a painting depicting a monk in a meditative pose.
After a hierarch’s death, a clay urn containing the
(area M18) for details. Cabinet. The cabinet against the east wall is unlocked and contains the following supplies: Three Bells (used in ceremonies) One Tinderbox Twelve Torches Spell Scrolls of Bless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the south wall bears a carved pattern of stars arranged in a circle.
The door is a mimic trained to guard the staircase. It functions like an ordinary door until a creature it doesn’t recognize
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
. Toadstools. The toadstools form a fairy ring that acts as a permanent teleportation circle, which can serve as the destination of teleportation magic and spells such as Plane Shift. Though the fairy ring






