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Returning 35 results for 'being bless diffusing core reduced'.
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Monsters
Lorwyn: First Light
", "rollType":"damage", "rollAction":"Miasmic Globule", "rollDamageType":"Acid"} Acid damage, and the target’s Speed is reduced by 10 feet until the end of the incarnation’s next turn.
Spectral
retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and leonine legs; in Shadowmoor, this same
Monsters
Acquisitions Incorporated
spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Relentless Endurance. When
reduced to 0 hit points, she drops to 1 hit point instead (but can't do this again until she finishes a long rest).Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
The Book of Many Things
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
core is the target of the Dispel Magic spell, the core is suppressed for 1 minute and can’t be reengaged for the duration. While the elemental core is suppressed, the airship’s Fly Speed is reduced to
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
core is the target of the Dispel Magic spell, the core is suppressed for 1 minute and can’t be reengaged for the duration. While the elemental core is suppressed, the airship’s Fly Speed is reduced to
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
core is the target of the Dispel Magic spell, the core is suppressed for 1 minute and can’t be reengaged for the duration. While the elemental core is suppressed, the airship’s Fly Speed is reduced to
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gain a benefit of a bless spell that lasts until the train leaves Mount Celestia. 4 The Nine Hells. On one of the blisteringly cold layers of the Nine Hells (either Cania or Stygia), the train passes
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gain a benefit of a bless spell that lasts until the train leaves Mount Celestia. 4 The Nine Hells. On one of the blisteringly cold layers of the Nine Hells (either Cania or Stygia), the train passes
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gain a benefit of a bless spell that lasts until the train leaves Mount Celestia. 4 The Nine Hells. On one of the blisteringly cold layers of the Nine Hells (either Cania or Stygia), the train passes
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
no actions or effective attacks of its own. The Gulthias tree has AC 15, 250 hit points, and immunity to bludgeoning, piercing, and psychic damage. If it is reduced to 0 hit points, it seems to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
elemental core is suppressed or reengaged.
The helm of an airship consists of a specialized wheel, levers, and other controls. One creature can operate this station at a time. The pilot (the crew
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
elemental core is suppressed or reengaged.
The helm of an airship consists of a specialized wheel, levers, and other controls. One creature can operate this station at a time. The pilot (the crew
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
no actions or effective attacks of its own. The Gulthias tree has AC 15, 250 hit points, and immunity to bludgeoning, piercing, and psychic damage. If it is reduced to 0 hit points, it seems to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
elemental core is suppressed or reengaged.
The helm of an airship consists of a specialized wheel, levers, and other controls. One creature can operate this station at a time. The pilot (the crew
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
no actions or effective attacks of its own. The Gulthias tree has AC 15, 250 hit points, and immunity to bludgeoning, piercing, and psychic damage. If it is reduced to 0 hit points, it seems to be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
magically tangles a creature it can see within 60 feet of itself in spectral silver threads. The creature must succeed on a DC 14 Strength saving throw, or its speed is reduced to 0 until the end of its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
magically tangles a creature it can see within 60 feet of itself in spectral silver threads. The creature must succeed on a DC 14 Strength saving throw, or its speed is reduced to 0 until the end of its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
magically tangles a creature it can see within 60 feet of itself in spectral silver threads. The creature must succeed on a DC 14 Strength saving throw, or its speed is reduced to 0 until the end of its
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, having fallen into the elemental ring, was absorbed into the airship’s elemental core. The spirit’s inhabitancy allows a creature occupying the Helm to bypass that station’s requirements and use the
elemental ring (see Eberron: Forge of the Artificer, chapter 7). The ship absorbed Valthan’s soul into the elemental core, where it remains to this day.
Once a character has assumed control of the Helm
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, having fallen into the elemental ring, was absorbed into the airship’s elemental core. The spirit’s inhabitancy allows a creature occupying the Helm to bypass that station’s requirements and use the
elemental ring (see Eberron: Forge of the Artificer, chapter 7). The ship absorbed Valthan’s soul into the elemental core, where it remains to this day.
Once a character has assumed control of the Helm
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, having fallen into the elemental ring, was absorbed into the airship’s elemental core. The spirit’s inhabitancy allows a creature occupying the Helm to bypass that station’s requirements and use the
elemental ring (see Eberron: Forge of the Artificer, chapter 7). The ship absorbed Valthan’s soul into the elemental core, where it remains to this day.
Once a character has assumed control of the Helm
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target’s Speed is reduced by 10 feet
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target’s Speed is reduced by 10 feet
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target’s Speed is reduced by 10 feet
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
complications. Ending the Chase. Brynshal’duun abandons the chase if it is reduced to 50 Hit Points or fewer or if it starts its turn more than 250 feet away from the Recluse. Dragon Chase Complications 1d12
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
complications. Ending the Chase. Brynshal’duun abandons the chase if it is reduced to 50 Hit Points or fewer or if it starts its turn more than 250 feet away from the Recluse. Dragon Chase Complications 1d12
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
complications. Ending the Chase. Brynshal’duun abandons the chase if it is reduced to 50 Hit Points or fewer or if it starts its turn more than 250 feet away from the Recluse. Dragon Chase Complications 1d12
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
. Otherwise, the prisoner is slain and thrown to the sharks. Any sahuagin on the altar then gains the effects of the aid and bless spells. Enmity between the priestess and the baron (area 83) means that these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
. Otherwise, the prisoner is slain and thrown to the sharks. Any sahuagin on the altar then gains the effects of the aid and bless spells. Enmity between the priestess and the baron (area 83) means that these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
. Otherwise, the prisoner is slain and thrown to the sharks. Any sahuagin on the altar then gains the effects of the aid and bless spells. Enmity between the priestess and the baron (area 83) means that these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there






