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Returning 35 results for 'being bless diffusing court returns'.
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Monsters
Eberron: Rising from the Last War
level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots
Aerenal. They are the most powerful members of the Undying Court who still maintain their physical forms. While many undying councilors spend their days advising the living, some devote years projecting
Monsters
Storm King's Thunder
. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants, Iymrith offers counsel to Princess Serissa and at the same time secretly feeds
planted rumors in the storm giant court that the queen had been assassinated by the Lords’ Alliance, a confederacy of cities and settlements populated by small folk and scattered throughout the
Monsters
The Wild Beyond the Witchlight
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ services use the prices in this book’s introduction. The Panaceum has an altar that can be used to perform raise dead, but this service isn’t without its risks. Sometimes the wrong spirit returns to
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ services use the prices in this book’s introduction. The Panaceum has an altar that can be used to perform raise dead, but this service isn’t without its risks. Sometimes the wrong spirit returns to
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ services use the prices in this book’s introduction. The Panaceum has an altar that can be used to perform raise dead, but this service isn’t without its risks. Sometimes the wrong spirit returns to
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court is what sustains the undying of Aerenal, but devotion is a finite resource. As such, each elf that becomes an undying must earn their afterlife. If an undying elf leaves Aerenal, they
require a community of elves or another source of positive energy to sustain them. Failing this, their light fades and they eventually die. The Undying Court. The honored undead of Aerenal are united
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court is what sustains the undying of Aerenal, but devotion is a finite resource. As such, each elf that becomes an undying must earn their afterlife. If an undying elf leaves Aerenal, they
require a community of elves or another source of positive energy to sustain them. Failing this, their light fades and they eventually die. The Undying Court. The honored undead of Aerenal are united
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court is what sustains the undying of Aerenal, but devotion is a finite resource. As such, each elf that becomes an undying must earn their afterlife. If an undying elf leaves Aerenal, they
require a community of elves or another source of positive energy to sustain them. Failing this, their light fades and they eventually die. The Undying Court. The honored undead of Aerenal are united
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
glaciers and howling ice storms. Mephistopheles holds court here with the ice devils that make up his retinue. Operating from his great tower, the icy citadel of Mephistar, he conducts a never-ending
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
glaciers and howling ice storms. Mephistopheles holds court here with the ice devils that make up his retinue. Operating from his great tower, the icy citadel of Mephistar, he conducts a never-ending
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
glaciers and howling ice storms. Mephistopheles holds court here with the ice devils that make up his retinue. Operating from his great tower, the icy citadel of Mephistar, he conducts a never-ending
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
, griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
, griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
, griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but then returns to her quarters (area T2). Alessia keeps the key to her quarters and the key to the portal door on a leather thong around her neck. T2. Alessia’s Quarters The door to this room is
its necklace (see “Treasure” below). The dao do not pursue creatures that leave the room. If the characters all leave the area, any dao that wasn’t defeated vanishes after 1 minute but returns with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
message into Modron. Create Sensor. You create an invisible sensor in one of the following locations (your choice): the atrium (area S2), fountain court (area S3), merchants’ concourse (area S7), Astral
which the gas returns. Console Mishaps 1d12
Mishap
1 The console powers down. It can’t be turned back on, and none of its functions can be activated henceforth. 2–3 Creatures within 5 feet of






