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Returning 3 results for 'being blinked diffusing convince reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. It’s not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
Rose, but if the players come up with a strong argument (possibly supported with high rolls on Charisma checks), the harpy cooperates. These tactics are the most likely to convince the harpy to leave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Rolteme and Azalea Rosznar, and is preparing to sneak through the villa and rob the Cassalanters blind. The characters can convince the Black Viper to help them as they scour Cassalanter Villa by succeeding
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area






