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Returning 26 results for 'being blocks diffusing completed realize'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragons One can imagine the most preposterous things around a moonstone dragon… and then look around and realize one was not in fact imagining!
-Fizban
Use the tables and other
information in this section to craft unique encounters with moonstone dragons. Moonstone dragon stat blocks appear in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the next wave of the battle, as described below.) The characters start 500 feet from the priest. She has already completed enough of her ritual to summon the water elemental, and every four rounds
. Ritual. If the characters watch what is happening for at least a round, they can attempt a DC 10 Intelligence (Religion) check. On a success, they realize what she is doing and know that, unless they stop her, she could summon any number of terrible creatures.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Ruins: General Features The walls inside the ruins are constructed of blocks of unmortared stone covered by stucco. The ceilings are of the same material, supported by corbel arches. Ceilings
character knows the shims aren’t properly placed. If the check fails by 5 or more, the character doesn’t realize the shims will fail to hold up the plate. ABOUT THE ORIGINAL
The Hidden Shrine of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the hermitage to the large tower along its west side. A crenellated battlement blocks the walkway in and is set with arrow slits.
This battlement served as the main point of defense for the fortress’s
original garrison. After the hermits moved in, they converted it to a scriptorium where they compose philosophical tracts, illuminate other texts, or copy manuscripts. Completed works are moved downstairs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spikes. From one of its helmets glints a gray gemstone.
Three ettins emerge through the portal. Two use the stat blocks of normal ettins, but the third is Zot and Sotu, who are an ettin with an
second successful DC 15 Intelligence (Arcana) check also allows a character to realize that some slaadi can change shape. If Zot and Sotu are reduced to 20 or fewer hit points, they call for aid. If
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasn’t until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religion’s bureaucracy
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I don’t know
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
realize that the mage is unreasonably preoccupied with her cloak, absently touching it as she chats. If the characters ask Naxa about her behavior, she admits that the cloak isn’t merely a fancy magic
another ogre-sized, squat around the table.
A raklupis spyder-fiend named Jallizanx is here with two kakkuu spyder-fiends (for both stat blocks, see appendix A). The kakkuus are relaying orders to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
Heavens is “By her will: the world.” Dragon Army engineers have completed the majority of their work, shoring up the foundations of the city’s most intact districts. Treasure. A key Hask carries opens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
statue. Malinia is perched on the statue’s wide shoulders, 20 feet above the floor. Four encephalon gemmules (see appendix A for both stat blocks) occasionally gnaw on chips of stone that fall from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
150 gp incentive. Although this quest cannot be completed, because the ship’s crew left behind no rum or other alcoholic beverages for the characters to purloin, other treasures aboard the ship far
is genuine, Dannika doesn’t realize that consuming dragon bone stew also causes madness, inflicting upon those who drink it the greed and paranoia of a dragon, which can be cured only by a greater restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
with evidence they’ve completed this task, Alstare tells them how to access the treasure vault (area S13) using the statue in area S12. If the characters agree to help Alstare, he also immediately
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
(see area K20) 4 1d3 giant rats 5 Drosnin and her guards (see area K15) 6 Reash and his guards (see area K9) The commoners are helpful, especially if they realize the characters plan to take on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wreckage or pulling them from other areas of the wall, allowing the circuit to be completed. If the characters need assistance in figuring this out, a successful DC 10 Intelligence (Arcana or
counterparts and use tridrone and quadrone stat blocks, with the changes noted in “Replica Modrons” above. It takes the replica modrons 5 rounds to reassemble the station. As they make progress, the hum from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character who makes a successful DC 18 Strength (Athletics) check. Net Trap. A large net trap is installed in the ceiling of the corridor leading from area 1 to the gate that blocks entry into area 2. The
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters fight Cinderhide, when combat begins, she dismisses her elf disguise (no action required), spreads her wings and cackles evilly before attacking. Warning the Queen. The characters realize that
touched by Cryonax, Prince of Ice. These Humanoids use the stat blocks indicated. When an ice creature dies, its body collapses into a pile of ice shards. Equipment it’s wearing or carrying isn’t turned to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the light’s effect for 10 minutes. Any spell that overwhelms or blocks the light also suppresses it in the spell’s area for the duration of the spell. Glyph Key. One of the dread warriors has a glyph
(Medicine) check to realize that the victim is still alive. An identify spell can be used to discern the whereabouts of the soul and how to cure the condition, temporarily or permanently. Placing the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
, the foundry obscures the sky with smoke and steam, and by night, it illuminates entire city blocks with roaring fires. The Mind’s Eye makes many of the tools and metalcrafts used throughout Sigil. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magic. Characters who have a passive Wisdom (Perception) score of 17 or higher realize that the spiders are a threat before the creatures attack. All sorts of damaged and unfinished attractions are
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Markos Delphi is performing a ritual that will allow a fragment of Krokulmar (see their stat blocks at the end of the adventure) to attach to the headless body of one of Elra’s adventuring companions
attached to drops to 0 hit points, or if Markos drops to 0 hit points before the ritual is completed, the fragment of Krokulmar returns to the Far Realm. Sending the fragment back to the Far Realm ends the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Those who succeed on the check realize that Iymrith knows more than she’s letting on. If the characters accuse Iymrith of being a dragon in disguise, she expresses outrage at the accusation and
portcullis blocks the way from the main cave to the sinkhole (area 1), and lowered portcullises also confine ten hunter sharks to the four side caves. The sharks take advantage of any opportunity to escape
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
palace are found here, near the hole in the wall (see appendix B for the hags’ stat blocks). Parked nearby are their mounts and vehicles: Bavlorna’s bobbing lily pad (see appendix A) Skabatha’s flying
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey






