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Returning 35 results for 'being blocks diffusing corrupted recovery'.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
attack by a draconian squad can replace one of the cultist responses when one of the dungeons is cleared. There isn’t space in this book to provide stat blocks for draconians, but you can make your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
attack by a draconian squad can replace one of the cultist responses when one of the dungeons is cleared. There isn’t space in this book to provide stat blocks for draconians, but you can make your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
attack by a draconian squad can replace one of the cultist responses when one of the dungeons is cleared. There isn’t space in this book to provide stat blocks for draconians, but you can make your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dreadful demiplane that serves as the creatures’ home. Stat blocks for several members of the Grim Harrow appear at the end of the chapter.
The Grim Harrow When the Skull card is drawn from a Deck of Many
Grim Harrow corrupted the Gardens of Delight, warping the demiplane into the Gardens of Decay. As the demiplane became bound to the Grim Harrow, so too did the hunt’s members become bound to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dreadful demiplane that serves as the creatures’ home. Stat blocks for several members of the Grim Harrow appear at the end of the chapter.
The Grim Harrow When the Skull card is drawn from a Deck of Many
Grim Harrow corrupted the Gardens of Delight, warping the demiplane into the Gardens of Decay. As the demiplane became bound to the Grim Harrow, so too did the hunt’s members become bound to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dreadful demiplane that serves as the creatures’ home. Stat blocks for several members of the Grim Harrow appear at the end of the chapter.
The Grim Harrow When the Skull card is drawn from a Deck of Many
Grim Harrow corrupted the Gardens of Delight, warping the demiplane into the Gardens of Decay. As the demiplane became bound to the Grim Harrow, so too did the hunt’s members become bound to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair Map 10.2: roots of bathalang
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair Map 10.2: roots of bathalang
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair Map 10.2: roots of bathalang
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
. Instead, the dragon became corrupted by Shar’s magic and was transformed into a shadow dragon named Umbraxakar. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
. Instead, the dragon became corrupted by Shar’s magic and was transformed into a shadow dragon named Umbraxakar. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
. Instead, the dragon became corrupted by Shar’s magic and was transformed into a shadow dragon named Umbraxakar. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
Living Spell Living spells come in many varieties; the stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
Living Spell Living spells come in many varieties; the stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
Living Spell Living spells come in many varieties; the stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
servants in this 30-foot-deep pit, which was formed when a piece of the meteor that struck the High Hall splintered off. Necromantic Mist. The mist is formed by necromantic energy emitted from the corrupted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
servants in this 30-foot-deep pit, which was formed when a piece of the meteor that struck the High Hall splintered off. Necromantic Mist. The mist is formed by necromantic energy emitted from the corrupted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
servants in this 30-foot-deep pit, which was formed when a piece of the meteor that struck the High Hall splintered off. Necromantic Mist. The mist is formed by necromantic energy emitted from the corrupted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Avernus. Their souls were corrupted by the terrible power of the plane, leaving them in these undead forms. Treasure. The ghoul leader wears +1 studded leather armor, carries an explorer’s pack, and
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Avernus. Their souls were corrupted by the terrible power of the plane, leaving them in these undead forms. Treasure. The ghoul leader wears +1 studded leather armor, carries an explorer’s pack, and
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Avernus. Their souls were corrupted by the terrible power of the plane, leaving them in these undead forms. Treasure. The ghoul leader wears +1 studded leather armor, carries an explorer’s pack, and
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
to the west of the arch is a contact stone.
Creatures. One Red Wizard transmuter oversees two Thayan apprentices (see appendix B for both stat blocks) and six skeletons here. Four skeletons drag
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
this helped Wakenreth survive, the portal within the tower has corrupted the spirits of those who rested within and trapped the site in a state of perpetual dissolution. Approaching Wakenreth As the
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
to the west of the arch is a contact stone.
Creatures. One Red Wizard transmuter oversees two Thayan apprentices (see appendix B for both stat blocks) and six skeletons here. Four skeletons drag
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
to the west of the arch is a contact stone.
Creatures. One Red Wizard transmuter oversees two Thayan apprentices (see appendix B for both stat blocks) and six skeletons here. Four skeletons drag
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
this helped Wakenreth survive, the portal within the tower has corrupted the spirits of those who rested within and trapped the site in a state of perpetual dissolution. Approaching Wakenreth As the
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
this helped Wakenreth survive, the portal within the tower has corrupted the spirits of those who rested within and trapped the site in a state of perpetual dissolution. Approaching Wakenreth As the
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
against mental attacks. When Ythryn crashed and magic was momentarily undone, Ivira’s crown became corrupted and began to siphon away her memories. She has endured centuries as a husk of her former self
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
against mental attacks. When Ythryn crashed and magic was momentarily undone, Ivira’s crown became corrupted and began to siphon away her memories. She has endured centuries as a husk of her former self
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. 50. Ashardalon’s Shrine Dragon-carved granite blocks line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. 50. Ashardalon’s Shrine Dragon-carved granite blocks line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
against mental attacks. When Ythryn crashed and magic was momentarily undone, Ivira’s crown became corrupted and began to siphon away her memories. She has endured centuries as a husk of her former self






