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Returning 27 results for 'being blocks diffusing could reappear'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see “Creature Stat Blocks”), though it is a Celestial, Fey, or Fiend (your choice) instead of a
dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see “Creature Stat Blocks”), though it is a Celestial, Fey, or Fiend (your choice) instead of a
dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see “Creature Stat Blocks”), though it is a Celestial, Fey, or Fiend (your choice) instead of a
dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thought, and it introduces themes that reappear throughout the book: Annam’s retreat from his children, the giants’ fall from grace, and the hope some giants hold for a future restoration of their
includes more than two dozen new magic items. Chapter 6 provides stat blocks and lore for a tremendous variety of giants. The chapter includes new giant kinds (such as the death giant) and new
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thought, and it introduces themes that reappear throughout the book: Annam’s retreat from his children, the giants’ fall from grace, and the hope some giants hold for a future restoration of their
includes more than two dozen new magic items. Chapter 6 provides stat blocks and lore for a tremendous variety of giants. The chapter includes new giant kinds (such as the death giant) and new
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thought, and it introduces themes that reappear throughout the book: Annam’s retreat from his children, the giants’ fall from grace, and the hope some giants hold for a future restoration of their
includes more than two dozen new magic items. Chapter 6 provides stat blocks and lore for a tremendous variety of giants. The chapter includes new giant kinds (such as the death giant) and new
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
the golem. M3: Flooded Passage This chamber transitions from natural stone to walls and a floor of worked marble blocks. The passage tilts down to the southwest, where a carving depicts a dragon in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
the golem. M3: Flooded Passage This chamber transitions from natural stone to walls and a floor of worked marble blocks. The passage tilts down to the southwest, where a carving depicts a dragon in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
the golem. M3: Flooded Passage This chamber transitions from natural stone to walls and a floor of worked marble blocks. The passage tilts down to the southwest, where a carving depicts a dragon in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Morte’s Planar Parade for both stat blocks). Shemeshka has dressed them in Fortune’s Wheel uniforms and doused them in perfume. The bodyguards attack when called. Shemeshka avoids battle, as she considers
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
handsome man in a green-and-gold tunic and fancy boots saunters out of the bushes. “Hello,” he says casually as he blocks your path. “I’m Pral. Perhaps you’ve heard of me. Who am I kidding? Of course you
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
handsome man in a green-and-gold tunic and fancy boots saunters out of the bushes. “Hello,” he says casually as he blocks your path. “I’m Pral. Perhaps you’ve heard of me. Who am I kidding? Of course you
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
handsome man in a green-and-gold tunic and fancy boots saunters out of the bushes. “Hello,” he says casually as he blocks your path. “I’m Pral. Perhaps you’ve heard of me. Who am I kidding? Of course you
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro’s spine contains two halberds and one hand crossbow with a case of 20 bolts. L9: Blocked Antigravity Well Rubble in area L18 blocks travel through Landro’s spinal antigravity well above this floor
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro’s spine contains two halberds and one hand crossbow with a case of 20 bolts. L9: Blocked Antigravity Well Rubble in area L18 blocks travel through Landro’s spinal antigravity well above this floor
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro’s spine contains two halberds and one hand crossbow with a case of 20 bolts. L9: Blocked Antigravity Well Rubble in area L18 blocks travel through Landro’s spinal antigravity well above this floor
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
through this door, the portcullis blocks their way. Southern Door. The door leading to area 4 is locked, but it can be unlocked from this side. Alternatively, the characters might unlock it from area 4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
through this door, the portcullis blocks their way. Southern Door. The door leading to area 4 is locked, but it can be unlocked from this side. Alternatively, the characters might unlock it from area 4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
through this door, the portcullis blocks their way. Southern Door. The door leading to area 4 is locked, but it can be unlocked from this side. Alternatively, the characters might unlock it from area 4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
palace are found here, near the hole in the wall (see appendix B for the hags’ stat blocks). Parked nearby are their mounts and vehicles: Bavlorna’s bobbing lily pad (see appendix A) Skabatha’s flying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
palace are found here, near the hole in the wall (see appendix B for the hags’ stat blocks). Parked nearby are their mounts and vehicles: Bavlorna’s bobbing lily pad (see appendix A) Skabatha’s flying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
palace are found here, near the hole in the wall (see appendix B for the hags’ stat blocks). Parked nearby are their mounts and vehicles: Bavlorna’s bobbing lily pad (see appendix A) Skabatha’s flying






