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Returning 35 results for 'being blood diffusing concerns resolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, but in the wake of the war it remains to be seen if any single nation has the resources to challenge them. Although most houses have distinct spheres of interest, their concerns overlap
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
certain times of year make for great adventure opportunities. Perhaps a ghostly castle appears on a certain hill on the winter solstice every year, or every thirteenth full moon is blood red and fills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Kitchen and Pantry Food is stored and prepared here. The blood that leaks from the walls and floors makes little of it appetizing. 11a. Kitchen Fireplace. This 15-foot-high room is warm and
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Shadowmoor is available in the Red Shallows for a price, though rumors suggest the name comes from the blood that spills into the water from deals gone wrong. When it’s in Lorwyn, Druim Calad is called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with iron-fisted resolve. As a rule, he does not treat with adventurers; he’d rather rob them and feed on their blood. If combat breaks out here, the werebats throughout area 16 investigate, converging
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
, father,” the younger archpriest replies. “I accept your offering in the name of the Deep Father. May their blood nourish and strengthen him!” A burbling cheer goes up from the surrounding kuo-toa
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War’s immortal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
to join the fray were denied, her frustration overtook her, and she launched herself into the Blood War. Accompanied by a mob of mortal followers, she cut a swath through a legion of devils before
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any hopes and expectations for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
question mark for a soft limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports from which ships depart
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, blood and offal from butchers, lye and fur from tanners, and indescribable chemical mixtures from alchemists. In the eastern portion of the Styes, the pollution is so bad that the river’s flow has been
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
, and it seemed to pulse with its own heartbeat. A guard present at the event said that Soldorak’s axe moaned when the blade came close to him, as if the weapon hungered for human blood.
This is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the tower. The hawks circling above the tower are four blood hawks. Any character who pays attention to the hawks can discern their crimson feathers with a successful DC 10 Wisdom (Perception) check or
recall their aggressive nature with a successful DC 10 Intelligence (Nature) check. The blood hawks attack any creature that tries to enter the tower through the broken wall or the roof, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that sprang up in the wake of a demon lord, gnolls are creatures of savage blood lust, incapable of understanding or acting on any other impulse. They are extensions of Yeenoghu’s will. They pause only
hands instead. The flesh was warm. I fed myself. I fed Yeenoghu.
Day 16: Third use of ritual. As my connection to my lord deepens, I leave my old concerns behind. His hunger is all that matters. It is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. “Volothamp Geddarm, chronicler, wizard, and celebrity, at your service. I trust you’ve noted the violence in our fair city these past tendays. I haven’t seen so much blood since my last visit to
Guide to Monsters. To make more coin, he began work on a new book, Volo’s Guide to Spirits and Specters. As it happens, his knowledge of spirits mostly concerns the alcoholic variety, and the writing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Thrakkus’s meat to make her famous meat pies. Sora is suspicious of her two neighbors in area L1. They come and go at strange hours, sometimes returning from a night’s sojourn with blood on their leather
armor. If the characters do Sora the courtesy of warning her about the meat, she happily shares her concerns about her naughty neighbors, along with descriptions of them. One is a pale, gaunt woman in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
Warder is Dauner Ilzimmer, who speaks for the town to the Lords’ Alliance. House Amcathra has yet to choose its successor for next Shieldmeet. Houses Jhansczil and Tarm have smaller breeding concerns in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assimilated other folk, adding new blood to their dwindling ranks. There used to be more than four Reghed tribes, but the others have all disbanded over the past century, with many of their former members
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverember’s tenure it became legal for impoverished houses to sell their titles, and thus allow others to become noble, many leaders of the old-blood houses were apoplectic, particularly after some purchasers
mainly the wealthy or influential who can’t count themselves among the nobility. Other structures are taken up by educational or religious concerns that primarily serve the city at large, not the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
family legend.” Flaw. “My blood makes me a leader. If commoners can do it, how hard can it be?” Retaking Vogler During the conversation with Kalaman’s leaders, the characters might ask about retaking
.”
Kalaman’s Concerns Marshal Vendri goes on to explain that Vogler isn’t the only community in the region to face peril. She shares the following details: Small villages and farms to the south and east of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
) check. A character who makes a successful DC 16 Wisdom (Perception) check notices numerous humanoid tracks in the blood and dirt streaking the floor. With a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
, details a diabolical ritual that Ammalia and Victoro enacted to first contact the archdevil Asmodeus. Opening it reveals nothing but blank pages with a few drops of dry blood on them. If a drop of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
blood, ichor, and torn strips of flesh lashed together with sinew and intestines.
This private chapel is similar to those of area H4. The devils currently rampaging through the cathedral defaced the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
another incarnation. Rillifane Rallathil Like the other elven deities, Rillifane Rallathil was once a primal elf sprung from droplets of Corellon’s blood. The original primal elves — and indeed
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid






