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Returning 35 results for 'being blooming diffusing consult ready'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
has increased to more than 500 stat blocks.
New Monsters. Dozens of new monsters, including more high-level threats, are ready to challenge characters of all levels.
Refined Rules. Every stat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
has increased to more than 500 stat blocks.
New Monsters. Dozens of new monsters, including more high-level threats, are ready to challenge characters of all levels.
Refined Rules. Every stat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
has increased to more than 500 stat blocks.
New Monsters. Dozens of new monsters, including more high-level threats, are ready to challenge characters of all levels.
Refined Rules. Every stat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
they hatch, then share their life experiences with the newborn offspring. Not long after it learns to walk on two legs, a young tortle becomes an orphan ready to make its mark on the world. 7 A ship
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
they hatch, then share their life experiences with the newborn offspring. Not long after it learns to walk on two legs, a young tortle becomes an orphan ready to make its mark on the world. 7 A ship
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
they hatch, then share their life experiences with the newborn offspring. Not long after it learns to walk on two legs, a young tortle becomes an orphan ready to make its mark on the world. 7 A ship
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
outdoor encounters — especially the tables for obstacles, traps, and tricks. Finally, consult the random encounter tables in the next section of this book for inspiration.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
outdoor encounters — especially the tables for obstacles, traps, and tricks. Finally, consult the random encounter tables in the next section of this book for inspiration.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
outdoor encounters — especially the tables for obstacles, traps, and tricks. Finally, consult the random encounter tables in the next section of this book for inspiration.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, imposing disadvantage on the blades’ attacks against the creature while it isn’t incapacitated. Attack. A creature in the area can ready an attack to strike at one of the blades as it goes by. The blade
serpent, coiled and ready to strike. The eyes in each statue are rubies worth 200 gp apiece. Trigger. This trap activates when a ruby is pried from one of the statues. Each statue’s mouth slides open
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, imposing disadvantage on the blades’ attacks against the creature while it isn’t incapacitated. Attack. A creature in the area can ready an attack to strike at one of the blades as it goes by. The blade
serpent, coiled and ready to strike. The eyes in each statue are rubies worth 200 gp apiece. Trigger. This trap activates when a ruby is pried from one of the statues. Each statue’s mouth slides open
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the






