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Returning 35 results for 'being body diffusing changeling rough'.
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Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fence and information broker, who is happy to be paid in gold or secrets. 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fence and information broker, who is happy to be paid in gold or secrets. 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fence and information broker, who is happy to be paid in gold or secrets. 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off
around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
This was the campsite of the Rockseekers. The dead dwarf is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off
around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
This was the campsite of the Rockseekers. The dead dwarf is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
frantically shovel ore into these hatches, which pulse with a deep-red glow. As you watch, a prisoner collapses from exhaustion. Under orders from the overseeing monks, other workers toss his body
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off
around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
This was the campsite of the Rockseekers. The dead dwarf is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
frantically shovel ore into these hatches, which pulse with a deep-red glow. As you watch, a prisoner collapses from exhaustion. Under orders from the overseeing monks, other workers toss his body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
frantically shovel ore into these hatches, which pulse with a deep-red glow. As you watch, a prisoner collapses from exhaustion. Under orders from the overseeing monks, other workers toss his body
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Delvingstone is using the swarm of rats to test the cult fanatic, whose name is Jian. To pass the test, Jian must allow the rats to crawl over his body without fear or protest, or else they will devour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Delvingstone is using the swarm of rats to test the cult fanatic, whose name is Jian. To pass the test, Jian must allow the rats to crawl over his body without fear or protest, or else they will devour
Magic Items
The Book of Many Things
condition as your body is transformed into marble. The petrification lasts until you are freed with the Greater Restoration spell or similar magic.
Tavern. Your Charisma score increases by 2 to a maximum
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Delvingstone is using the swarm of rats to test the cult fanatic, whose name is Jian. To pass the test, Jian must allow the rats to crawl over his body without fear or protest, or else they will devour
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dendar the Night Serpent). Standing around the edge of the hole are three yuan-ti purebloods wearing desert robes and six yuan-ti malisons. Two of the malisons are type 1 (human body with a snake head
), two are type 2 (human head and body, with snakes for arms), and one is type 3 (human head and upper body with a serpentine lower body instead of legs). The yuan-ti chant a vile prayer, at the end of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dendar the Night Serpent). Standing around the edge of the hole are three yuan-ti purebloods wearing desert robes and six yuan-ti malisons. Two of the malisons are type 1 (human body with a snake head
), two are type 2 (human head and body, with snakes for arms), and one is type 3 (human head and upper body with a serpentine lower body instead of legs). The yuan-ti chant a vile prayer, at the end of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dendar the Night Serpent). Standing around the edge of the hole are three yuan-ti purebloods wearing desert robes and six yuan-ti malisons. Two of the malisons are type 1 (human body with a snake head
), two are type 2 (human head and body, with snakes for arms), and one is type 3 (human head and upper body with a serpentine lower body instead of legs). The yuan-ti chant a vile prayer, at the end of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tipped, the scrap metal within falls to the floor, dealing 14 (4d6) bludgeoning damage to any creature below it. Offices The two unlocked offices on the catwalk contain rough furniture, years-old
not absolute and deduces that magic might disrupt that control. If Serapio is targeted by a lesser restoration or remove curse spell, the tlacatecolo is forced to leave his body for 5 minutes. During






