Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'being bolts diffusing constructed relying'.
Other Suggestions:
being both diffusing construct rolling
being bonds diffusing construct rolling
being bones diffusing construct rolling
being books diffusing construct rolling
being boros diffusing construct rolling
Monsters
Planescape: Adventures in the Multiverse
unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage
electricity from each of its ten eyes, synchronizing them to deadly effect.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galvan Magen Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts
no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures. Hypnos Magen
Medium construct, unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galvan Magen Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts
no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures. Hypnos Magen
Medium construct, unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galvan Magen Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts
no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures. Hypnos Magen
Medium construct, unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Winding Way When the abbey was constructed, the cultists dug these tunnels for treasure storage. Only the abbey’s overlord was privy to all the passage’s secrets, and he died in the pirates
solid iron. Two living iron statues (see appendix C) guard this area. They immediately attack anyone entering the room who is not a resident of the abbey. The statues have been constructed purely as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Winding Way When the abbey was constructed, the cultists dug these tunnels for treasure storage. Only the abbey’s overlord was privy to all the passage’s secrets, and he died in the pirates
solid iron. Two living iron statues (see appendix C) guard this area. They immediately attack anyone entering the room who is not a resident of the abbey. The statues have been constructed purely as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Winding Way When the abbey was constructed, the cultists dug these tunnels for treasure storage. Only the abbey’s overlord was privy to all the passage’s secrets, and he died in the pirates
solid iron. Two living iron statues (see appendix C) guard this area. They immediately attack anyone entering the room who is not a resident of the abbey. The statues have been constructed purely as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
found throughout the city. Old shackles set along one wall show where victims were held. A space opposite that shows where other shackles have been removed from heavy bolts sunk into the stone. (The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
found throughout the city. Old shackles set along one wall show where victims were held. A space opposite that shows where other shackles have been removed from heavy bolts sunk into the stone. (The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
found throughout the city. Old shackles set along one wall show where victims were held. A space opposite that shows where other shackles have been removed from heavy bolts sunk into the stone. (The






