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Returning 29 results for 'being bond diffusing clutching reappear'.
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being bond diffusing clothing reappear
Monsters
Dragonlance: Shadow of the Dragon Queen
must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal Movement. Caradoc can move through other creatures and objects as if they were
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
to the land of Barovia. Gone are the days of honor and valor.
Vladimir Horngaard's Traits
Ideal. “Vengeance is all I have left.”
Bond. “I have sworn oaths of allegiance to the Order of the Silver
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
. “Vengeance is all I have left.” Bond. “I have sworn oaths of allegiance to the Order of the Silver Dragon. Broken though the order may be, my allegiance never dies.” Flaw. “Destroying Strahd would end the vampire’s torment, and that is something I will never allow.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
. “Vengeance is all I have left.” Bond. “I have sworn oaths of allegiance to the Order of the Silver Dragon. Broken though the order may be, my allegiance never dies.” Flaw. “Destroying Strahd would end the vampire’s torment, and that is something I will never allow.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
. “Vengeance is all I have left.” Bond. “I have sworn oaths of allegiance to the Order of the Silver Dragon. Broken though the order may be, my allegiance never dies.” Flaw. “Destroying Strahd would end the vampire’s torment, and that is something I will never allow.”
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
.” Bond. “A place is the people you meet—and the ones you help along the way.” Flaw. “Nothing short of a god is going to take me down.” A Godmother’s Fear Aunt Dellie clearly recognizes the sketch on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
.” Bond. “A place is the people you meet—and the ones you help along the way.” Flaw. “Nothing short of a god is going to take me down.” A Godmother’s Fear Aunt Dellie clearly recognizes the sketch on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
.” Bond. “A place is the people you meet—and the ones you help along the way.” Flaw. “Nothing short of a god is going to take me down.” A Godmother’s Fear Aunt Dellie clearly recognizes the sketch on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual
is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual
is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual
is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
when its creator dies, but Zelennor has somehow formed a bond with Nass’s spectral undead form. If Nass’s ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
when its creator dies, but Zelennor has somehow formed a bond with Nass’s spectral undead form. If Nass’s ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
when its creator dies, but Zelennor has somehow formed a bond with Nass’s spectral undead form. If Nass’s ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
.
Personality Trait. “I am superior. Those lesser than I do not deserve my attention.”
Ideal. “Gaernoo gifts us with insight. The knowledge from beyond the veil will open our eyes.”
Bond. “My
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
.
Personality Trait. “I am superior. Those lesser than I do not deserve my attention.”
Ideal. “Gaernoo gifts us with insight. The knowledge from beyond the veil will open our eyes.”
Bond. “My
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
.
Personality Trait. “I am superior. Those lesser than I do not deserve my attention.”
Ideal. “Gaernoo gifts us with insight. The knowledge from beyond the veil will open our eyes.”
Bond. “My
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
—Chef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chef’s hat. If the bell is rung
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
—Chef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chef’s hat. If the bell is rung
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
—Chef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chef’s hat. If the bell is rung






