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Returning 8 results for 'being bond diffusing contiguous removing'.
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being body diffusing contiguous removing
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
should be remembered, not their instrument. (Any)
d6
Bond
1
I do everything for my family. My first thought is keeping them safe.
2
What I do, I do for the world. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
instrument. (Any) Faceless Bonds d6 Bond 1 I do everything for my family. My first thought is keeping them safe. 2 What I do, I do for the world. The people don’t realize how much they need me. 3 I’ve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
)
5 Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6 Anonymity. It’s my deeds that should be remembered, not their instrument. (Any)
Faceless Bonds d6 Bond
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
internship, the parting of ways might have been amicable. If not, it might have involved armed guards removing you from the premises. If you were passed over at your previous position, it might have
making money if you can’t enjoy the finer things in life? (Any)
6 Power. Money is fine, but real power means never having to say you’re sorry. (Evil)
d6 Bond
1 I have a family member
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but can’t say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
Edict has the following features: Illumination. All areas in the ship are dimly lit by flickering, bioluminescent orbs mounted to the walls or hanging from the ceiling. Removing an orb from its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
defeated, the half-elves’ spirits can be laid to rest by removing the corpses from the cave and burying them side by side in the earth. Treasure. After the ghosts have been dealt with, a search of the
dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
effect. Removing either orb from the shelf triggers a trap. A character who searches the area for traps and succeeds on a DC 16 Wisdom (Perception) check notes a slight depression in the floor in front of
.
Personality Trait. “I am superior. Those lesser than I do not deserve my attention.”
Ideal. “Gaernoo gifts us with insight. The knowledge from beyond the veil will open our eyes.”
Bond. “My
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stone “door”—actually a tight-fitting stone slab measuring 3 feet wide, 5 feet tall, and 3 inches thick. Removing or resetting a stone slab requires an action and a successful DC 15 Strength check. Each
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd






