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Returning 35 results for 'being bone diffusing consult recently'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gone. Set between the carvings are a dozen alcoves recognizable as funerary niches, though these contain only splinters of bone. At the far end of the chamber, a stone door hangs ajar. Marks on the door and frame indicate that it was recently forced.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Yondis (see area T7) found it recently and jammed an old finger bone into the doorway to prevent the door from closing all the way and make it easy for him to find.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
gone. Set between the carvings are a dozen alcoves recognizable as funerary niches, though these contain only splinters of bone. At the far end of the chamber, a stone door hangs ajar. Marks on the door and frame indicate that it was recently forced.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Map Room The shelves along the walls of this cavern are piled high with leather and bone tubes holding maps of planar locations and small, unnamed dungeons. A character who searches through the maps
for 1 hour and succeeds on a DC 15 Intelligence (Investigation) check discovers a recently updated map of Stardock, though none of the asteroid’s rooms are labeled. 18c. Reading Room Two cushioned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remains of a spirit naga lie in this chamber. If the remains are disturbed, they rise as a bone naga and attack. 20b: Q’zar’ktan The mind flayer in this room, named Q’zar’ktan, recently established a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
requires time, attention, and patience to navigate. The corridors are 10 feet wide and tall, faced with stone blocks mortared into place. Bits of flesh and bone litter the floor, and splashes of blood
the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Overview Ever since the violent death of a gold dragon on the rocky shoal on the north side of Stormwreck Isle, the bone-strewn rocks have been the site of many shipwrecks through the
island’s shore. Fortunately, wrecks are rare—or they were, until recently. Not long ago, a harpy settled into the wreck of Compass Rose. With its magically entrancing voice, the harpy has been luring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Its skull is hidden inside a rusty bucket helm. The middle sarcophagus is empty, but a body-shaped impression in the dust suggests that someone rested here recently. (Elvilac, the dead drow in area
teleport traps on this level using the wheel in area 12, but knows nothing of the living unseen servant that Halaster recently put there. Each sarcophagus sits atop a 1-foot-tall stone bier and is 7
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
or paraphrase the following description when the characters reach the gate: Within a cavernous, steel-lined bunker deep below Rigus stands the gate to Acheron, an archway of iron spikes and bone. The
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1–10 No
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Fortress. The sea elves know this name but not where it is. However, they can guide the party to the Blue Phoenix Shrine. Bulette. One cage holds a recently captured bulette. It’s hostile to everyone
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 1 drow 29–30 1d4 violet fungi 31–32 1d12 kuo-toa 33 1 rust monster 34–35 A rubble-strewn passage that appears to have been recently cleared after a cave-in 36–37 1d8 + 1 giant bats 38–39 3d6 kobolds
1d3 quaggoths 90 1 beholder zombie or 1 bone naga 91 1 orc Eye of Gruumsh with 1d4 orogs and 2d8 orcs 92 1d4 ghasts with 1d10 ghouls 93–95 A reeking puddle where slimy water has dripped from the ceiling 96 1 otyugh or 1 roper 97 1 vampire spawn 98 1 chimera 99 1 mind flayer 00 1 spirit naga
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was thought destroyed more than a century ago. Recently, clans haunting the High Forest have emerged and begun to spread throughout Delimbiyr Vale, from the Nether Mountains to the northern edge of the
throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale. Adventurers from Neverwinter recently slew the last great chief of the Gray Wolves, Syken Nightblaze. Envir
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to
desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl (100 gp), a potion of healing, a spell scroll of darkness in a bone tube, and a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns as a skilled wilderness guide. She recently encountered an avatar of the Frostmaiden—a female figure made of snow—that commanded her to find the characters and lead them to their doom. To that
goblin messenger from Karkolohk was recently captured in Bryn Shander and found to be carrying a declaration of peace from Chief Yarb-Gnock, addressed to Speaker Duvessa Shane. Yarb-Gnock would like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
N6.) Have you seen Murgaxor recently? “When last we saw him, he was scribing magical glyphs in the ruins.” (The wights are referring to the glyphs of warding in area N6.) Why are you on Murgaxor’s
. Necrotic Locus. In the middle of the fortress is a disgusting orb of bone, flesh, and necrotic energy. The first time a character sees it, read: Pained eyes bulge from a 5-foot-diameter sphere of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
infernal war machines. Twelve merregons under the command of a bone devil named Krinjak operate the barge’s oars. Krinjak’s instructions are to take the characters where they need to go. Although it
Compendium
- Sources->Dungeons & Dragons->Divine Contention
beat out a rowing rhythm on pair of bone drums. The undead attack any intruders who enter here. D8. Ironhide’s Cabin This cabin belongs to Stormsworn’s current second-in-command, Kata Ironhide, who
into the hull, swallowing it in bones. Treasures. Emberlost is surrounded by plundered treasures from the lost city of Anauria, which Fheralai recently stole from the auction houses of Neverwinter. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Karstis. The doll on the floor represents Yarek, the student recently killed by the bone devil in area 48. Each doll incorporates bits of the student’s hair or some other sample from its body (foul
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Gnasher. Pale Prow An old ship whose faded hull and rat-gnawed sails belie its speed and the ferocity of its crew, Pale Prow is a ramshackle warship with an ornate rudder made from bone and wood. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
determine the nature of an available task. d6 Task 1 Guard a mining shaft that was recently attacked by duergar from the Underdark. 2 Escort supply wagons moving to and from Saltmarsh. 3 Explore a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
, pottery shards, and the like. 12. Lower Bone Cave This place has many bones and skulls littering it and serves as the lair of five giant ice toads (see appendix B). These creatures feed on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. Two figures crouch before the shelves.
Two agents of Lolth have come to pray at this shrine
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hunters from Therno Lake—into zombies. A character who examines the room’s contents and succeeds on a DC 12 Intelligence (Arcana) check recognizes the vials of blood and pouches of bone as components
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the throes of combat and has recently slain one of her foes, she often forgoes a direct attack on her remaining enemies and instead takes a moment to feed on the corpse, dismembering it and tearing
meat from bone. The sight of this savagery is enough to render witnesses temporarily insane. Covens. A bheur hag that is part of a coven (see the “Hag Covens” sidebar in the Monster Manual) has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
, god of greed and murder CE Death, War White clawed mole emerging from ground The Orc Pantheon Deity Alignment Domains Symbol Bahgtru, god of strength LE War Broken thigh bone Gruumsh, god of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
follower of Tyr recently arrived in Daggerford, gives a potion of heroism to each member of the order in the party. About the Order of the Gauntlet. Founded by paladins and clerics of Helm, Torm, and Tyr
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is lawful good, meticulous, and incredibly prideful. He recently claimed Zikran’s old laboratory as his lair and is wary of other creatures that might try to take it from him. Ashgarlyth values
a DC 15 Intelligence (Investigation) check to search the area can find clues to Zikran’s whereabouts. If the characters have Zikran’s Zephyrean Tome and use it to consult with Gazre-Azam, the djinni
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
aquatic soldiers. Light. Unless otherwise noted, this zone has no light sources. 77. Scrag Pool A circular pool in this chamber has foul slime filled with bits of bone along its edge. To the west is a






