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Returning 24 results for 'being bonus diffusing cleansing rarest'.
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Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
flow through the shield’s grooves for 1 minute. While the shield is active, you gain the following benefits:
Blazing Soul. You have immunity to fire damage.
Cleansing Fire. As an action, you
Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
AC against that attack and potentially causing the attack to miss.The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Werewyvern Changed by the Venom of the Wyvern Habitat: Hill, Mountain; Treasure: Individual JANE KATSUBO
Among the rarest of were-creatures, werewyverns change from their humanoid forms into
Hit Points, it instead becomes a Werewyvern under the DM’s control and has 20 Hit Points. Success: The target is immune to this werewyvern’s curse for 24 hours.
Bonus Actions
Shape-Shift. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
) Proficiency Bonus +3
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
) Proficiency Bonus +3
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
) Proficiency Bonus +3
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
background. Level Proficiency
Bonus Features
— Spell Slots per Spell Level —
1st 2nd 3rd 4th 5th 1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
+2
Fighting Style
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
background. Level Proficiency
Bonus Features
— Spell Slots per Spell Level —
1st 2nd 3rd 4th 5th 1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
+2
Fighting Style
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
background. Level Proficiency
Bonus Features
— Spell Slots per Spell Level —
1st 2nd 3rd 4th 5th 1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
+2
Fighting Style
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
., passive Perception 20
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
., passive Perception 20
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
., passive Perception 20
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set






