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Returning 35 results for 'being bonus diffusing clearly repelling'.
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being bonus diffusing clear repelling
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This gnarled, oak staff ends in a crook reminiscent of a swan’s neck. It is clearly ancient, and was only recently uncovered from deep within an elven ruin.
You have a +1 bonus to attack and
Monsters
The Wild Beyond the Witchlight
charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last Charge Expended"}. On a 1, the staff retains its +2 bonus to attack and damage
when people who are clearly less intelligent want to tell me what to do.”
Combat Notes
Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
Monsters
Fizban's Treasury of Dragons
crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons&rsquo
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Magic Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.) Tempestuous Magic Starting at 1st level, you can use a bonus action on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Magic Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Magic Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.) Tempestuous Magic Starting at 1st level, you can use a bonus action on
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral. Shifter Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet
proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You have Darkvision with a range of 60 feet. Shifting. As a Bonus Action, you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.) Tempestuous Magic Starting at 1st level, you can use a bonus action on
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral. Shifter Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet
proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You have Darkvision with a range of 60 feet. Shifting. As a Bonus Action, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral. Shifter Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet
proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You have Darkvision with a range of 60 feet. Shifting. As a Bonus Action, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
bonus action per round, or attune to more than three magic items at a time. Rules and game elements that override the rules for concentration, reactions, bonus actions, and magic item attunement can seriously unbalance or overcomplicate your game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
bonus action per round, or attune to more than three magic items at a time. Rules and game elements that override the rules for concentration, reactions, bonus actions, and magic item attunement can seriously unbalance or overcomplicate your game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
bonus action per round, or attune to more than three magic items at a time. Rules and game elements that override the rules for concentration, reactions, bonus actions, and magic item attunement can seriously unbalance or overcomplicate your game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Perception 15
Languages Common plus the languages spoken by its creator
Challenge 6 (2,300 XP) Proficiency Bonus +3
Lightning Overload. When the robot takes lightning damage, it must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Perception 15
Languages Common plus the languages spoken by its creator
Challenge 6 (2,300 XP) Proficiency Bonus +3
Lightning Overload. When the robot takes lightning damage, it must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Perception 15
Languages Common plus the languages spoken by its creator
Challenge 6 (2,300 XP) Proficiency Bonus +3
Lightning Overload. When the robot takes lightning damage, it must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Challenge 2 (450 XP) Proficiency Bonus +2
Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Challenge 2 (450 XP) Proficiency Bonus +2
Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Challenge 2 (450 XP) Proficiency Bonus +2
Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prickly when people who are clearly less intelligent want to tell me what to do.” Combat Notes Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
, Cha +3
Skills Arcana +6, History +6
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Ringlerun wields a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prickly when people who are clearly less intelligent want to tell me what to do.” Combat Notes Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
, Cha +3
Skills Arcana +6, History +6
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Ringlerun wields a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prickly when people who are clearly less intelligent want to tell me what to do.” Combat Notes Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
, Cha +3
Skills Arcana +6, History +6
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Ringlerun wields a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn






