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Returning 35 results for 'being bonus diffusing clutching restraints'.
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Feats
Astarion's Book of Hungers
Origin Feat
You gain the following benefits.
Adroit Escape. You have Advantage on checks to escape from nonmagical restraints or the Grappled condition.
Vitality Ward. When you take Necrotic
damage, you can take a Reaction to mitigate the damage. Roll a number of d6s equal to your Proficiency Bonus, and add them together. Reduce the Necrotic damage you take by this total. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Monsters
The Book of Many Things
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"6d6","rollType":"damage
Magic Items
Princes of the Apocalypse
A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The
spear contains a spark of Yan-C-Bin, the Prince of Evil Air.
You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon, which has the finesse weapon property. When you hit
Monsters
The Book of Many Things
actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack
bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"4d6","rollType":"damage","rollAction":"Traps (Bludgeoning)","rollDamageType":"bludgeoning"}, piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Chill Blast","rollDamageType":"cold"} cold damage.
Hateful Restraints. Geryon targets one creature he can see within 60 feet of him
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or take 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Chill Blast","rollDamageType":"cold"} cold damage.
Hateful Restraints. Geryon targets one creature he can see within 60 feet
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Monsters
The Book of Many Things
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack;opportunity attacks.
Stab (Costs 2
two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Hunter Origin Feat You gain the following benefits. Adroit Escape. You have Advantage on checks to escape from nonmagical restraints or the Grappled condition. Vitality Ward. When you take
Necrotic damage, you can take a Reaction to mitigate the damage. Roll a number of d6s equal to your Proficiency Bonus, and add them together. Reduce the Necrotic damage you take by this total. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Hunter Origin Feat You gain the following benefits. Adroit Escape. You have Advantage on checks to escape from nonmagical restraints or the Grappled condition. Vitality Ward. When you take
Necrotic damage, you can take a Reaction to mitigate the damage. Roll a number of d6s equal to your Proficiency Bonus, and add them together. Reduce the Necrotic damage you take by this total. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Hunter Origin Feat You gain the following benefits. Adroit Escape. You have Advantage on checks to escape from nonmagical restraints or the Grappled condition. Vitality Ward. When you take
Necrotic damage, you can take a Reaction to mitigate the damage. Roll a number of d6s equal to your Proficiency Bonus, and add them together. Reduce the Necrotic damage you take by this total. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Stirge A stirge is a winged pest that feeds on the blood of living creatures through its long proboscis. It uses its proboscis to pierce its victim’s flesh while clutching its prey with hooked claws
)
WIS
8 (−1)
CHA
6 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/8 Proficiency Bonus +2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Stirge A stirge is a winged pest that feeds on the blood of living creatures through its long proboscis. It uses its proboscis to pierce its victim’s flesh while clutching its prey with hooked claws
)
WIS
8 (−1)
CHA
6 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/8 Proficiency Bonus +2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Stirge A stirge is a winged pest that feeds on the blood of living creatures through its long proboscis. It uses its proboscis to pierce its victim’s flesh while clutching its prey with hooked claws
)
WIS
8 (−1)
CHA
6 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/8 Proficiency Bonus +2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
form, except for the size change noted. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies.
Shed Skin (1/Day). The yuan-ti can shed its skin as a bonus action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
form, except for the size change noted. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies.
Shed Skin (1/Day). The yuan-ti can shed its skin as a bonus action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Acid Slime (Abomination, Anathema, or Malison Only). As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee
form, except for the size change noted. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies.
Shed Skin (1/Day). The yuan-ti can shed its skin as a bonus action
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Challenge 5 (1,800 XP) Proficiency Bonus +3
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The assassin makes two
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Challenge 5 (1,800 XP) Proficiency Bonus +3
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The assassin makes two
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Challenge 5 (1,800 XP) Proficiency Bonus +3
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The assassin makes two
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of
14th-level Aberrant Mind feature You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
all, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has
area must succeed on a DC 21 Constitution saving throw or take 28 (8d6) cold damage. Hateful Restraints. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
all, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has
area must succeed on a DC 21 Constitution saving throw or take 28 (8d6) cold damage. Hateful Restraints. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
all, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has
area must succeed on a DC 21 Constitution saving throw or take 28 (8d6) cold damage. Hateful Restraints. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
bonus to attack rolls made with it and adds her Strength bonus (+3) to the weapon’s damage on a hit. If Noori is revived, she is startled and confused by her surroundings. Like most Uthgardt, she is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
bonus to attack rolls made with it and adds her Strength bonus (+3) to the weapon’s damage on a hit. If Noori is revived, she is startled and confused by her surroundings. Like most Uthgardt, she is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
bonus to attack rolls made with it and adds her Strength bonus (+3) to the weapon’s damage on a hit. If Noori is revived, she is startled and confused by her surroundings. Like most Uthgardt, she is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as a cloaked woman wielding a dagger in each hand and the other showing Halaster Blackcloak clutching a staff. The statues glare at one another like mortal enemies.
Shadow Dragon Umbraxakar is a Huge
darkness, he has resistance to all damage that isn’t force, psychic, or radiant, and he can take the Hide action as a bonus action. His Stealth skill modifier is +10. While in sunlight, he has






