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Returning 35 results for 'being bonus diffusing crossing robbery'.
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Spells
Player’s Handbook
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can
still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration.
An affected target must take a Bonus Action to pass from the liquid&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, true seeingLolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some
", "rollDamageType":"force"} force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up
to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up
to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up
to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points or if you
grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points or if you
grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points or if you
grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
., passive Perception 20
Languages Elvish, Undercommon
Challenge 14 (11,500 XP) Proficiency Bonus +5
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
., passive Perception 20
Languages Elvish, Undercommon
Challenge 14 (11,500 XP) Proficiency Bonus +5
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
., passive Perception 20
Languages Elvish, Undercommon
Challenge 14 (11,500 XP) Proficiency Bonus +5
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before crossing the thicket. Each 5-foot-square area of fungi has AC 10 and 10 hit points. Any attack that deals fire damage has a 50 percent chance of igniting a torchstalk mushroom (see “Fungi of the
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before crossing the thicket. Each 5-foot-square area of fungi has AC 10 and 10 hit points. Any attack that deals fire damage has a 50 percent chance of igniting a torchstalk mushroom (see “Fungi of the
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before crossing the thicket. Each 5-foot-square area of fungi has AC 10 and 10 hit points. Any attack that deals fire damage has a 50 percent chance of igniting a torchstalk mushroom (see “Fungi of the
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ranged attack rolls made against targets on a different floor. Moving between Floors. The edges of the tetrahedron are lined with piles of rubble. Crossing to the rubble pile onto an adjacent floor
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ranged attack rolls made against targets on a different floor. Moving between Floors. The edges of the tetrahedron are lined with piles of rubble. Crossing to the rubble pile onto an adjacent floor
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
)
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
)
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
)
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage
Compendium
- Sources->Dungeons & Dragons->Divine Contention
climbable with a successful DC 15 Strength (Athletics) check even without proper climbing equipment. Stone Arch The stone arch is slippery. A creature attempting to use the Dash action while crossing the
feels at one with the moonstone statue. As a bonus action, it can attempt a DC 10 Charisma (Persuasion) check to command the sacred statue. On a success, the creature takes control of the statue for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is






