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Returning 35 results for 'being boon diffusing clutching restrained'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Vine", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it has the grappled condition (escape DC 18). While grappled, the creature also has the restrained condition. The
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grasping Ground"}. The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of
", "rollDamageType":"bludgeoning"} bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus’s concentration ends (as if concentrating on a spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus’s concentration ends (as if concentrating on a spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus’s concentration ends (as if concentrating on a spell
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crawling out of the darkness and attack. Use the giant spider statistics, with the following changes: Ice spiders have resistance to cold damage. While restrained in an ice spider’s web, a creature takes 1
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crawling out of the darkness and attack. Use the giant spider statistics, with the following changes: Ice spiders have resistance to cold damage. While restrained in an ice spider’s web, a creature takes 1
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crawling out of the darkness and attack. Use the giant spider statistics, with the following changes: Ice spiders have resistance to cold damage. While restrained in an ice spider’s web, a creature takes 1
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
1d12 8 16 +5 Ability Score Improvement 1d12 9 17 +6 Subclass feature 2d6 9 18 +6 Fighting Spirit 2d6 10 19 +6 Epic Boon 2d6 11 20 +6 Peak Physical Condition 2d6 12 Level 1: Fisticuffs Your years of
required), you can remove one Exhaustion level on yourself or end one of the following conditions on yourself: Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned. Once you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keep their crimson hue. If the farmers are healed or roused from unconsciousness, they refuse to speak. They don’t attack again, but the locals keep them restrained. The characters likely don’t have
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keep their crimson hue. If the farmers are healed or roused from unconsciousness, they refuse to speak. They don’t attack again, but the locals keep them restrained. The characters likely don’t have
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keep their crimson hue. If the farmers are healed or roused from unconsciousness, they refuse to speak. They don’t attack again, but the locals keep them restrained. The characters likely don’t have
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
move as if in a breeze, though you feel no such thing.
Creatures. A wraith and three will-o’-wisps guard this chamber. The wisps start out invisible. Clutching Vines. While on the ground, a creature
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
move as if in a breeze, though you feel no such thing.
Creatures. A wraith and three will-o’-wisps guard this chamber. The wisps start out invisible. Clutching Vines. While on the ground, a creature
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
move as if in a breeze, though you feel no such thing.
Creatures. A wraith and three will-o’-wisps guard this chamber. The wisps start out invisible. Clutching Vines. While on the ground, a creature
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
marked “6”). They are difficult terrain, and a creature trying to move through them must succeed on a DC 10 Strength (Athletics) check. On a failure, the creature is restrained in the webs (see the
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
marked “6”). They are difficult terrain, and a creature trying to move through them must succeed on a DC 10 Strength (Athletics) check. On a failure, the creature is restrained in the webs (see the
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
marked “6”). They are difficult terrain, and a creature trying to move through them must succeed on a DC 10 Strength (Athletics) check. On a failure, the creature is restrained in the webs (see the
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one






