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Returning 35 results for 'being boon diffusing con rolling'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once. Boons of Undeath d6
Boon 1 Dread. Eerie whispers can be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or have the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
)
CON
20 (+5)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft. rolling downhill)
Ability Score Mod Save
Str 20 +5 +5
Dex 14 +2 +2
Con 20 +5 +5
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 11 +0
galeb duhr that are said to influence earthquakes and volcanic eruptions. Galeb Duhr Medium Elemental, Neutral
AC 16 Initiative +2 (12)
HP 123 (13d8 + 65)
Speed 15 ft. (30 ft. when rolling, 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medium Aberration, Chaotic Neutral
AC 18 Initiative +7 (17)
HP 150 (20d8 + 60)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 17 +3 +3
Con 16 +3 +3
Ability
rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Spellcasting. The slaad casts one of the following spells, requiring no Material components and using
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master
Humanoid
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trap (see “Teleport Traps”) between the two southern statues. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
“Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–15
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, bone rocs aren’t always reanimated skeletons of rocs. You may customize a bone roc by rolling on the Bone Roc Sources table to determine the type of bones used and how that affects its stat block. Bone
)
CON
16 (+3)
INT
2 (−4)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws Dex +8, Wis +6
Skills Perception +6
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
) bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
jealous, and more. A gray render might be a boon companion, but it is always an unpredictable one. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly
Armor Class 19 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
19(+4)
DEX
13(+1)
CON
20(+5)
INT
3(−4)
WIS
6(−2)
CHA
8(−1)
Saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws Con +8, Int +4, Wis +3, Cha +6
Skills Arcana +7
, Deception +6, Perception +3, Stealth +4
Senses truesight 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP) Proficiency Bonus +3
Boon of Immortality. Endelyn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Con +6, Int +4, Wis +6, Cha +5
Skills Arcana +7, Deception
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
(15d10 + 75)
Speed 50 ft. (in one direction chosen at the start of its turn)
STR
22 (+6)
DEX
1 (–5)
CON
21 (+5)
INT
2 (–4)
WIS
11 (+0)
CHA
3 (–4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(natural armor)
Hit Points 22 (5d8)
Speed 20 ft.
STR
14(+2)
DEX
11(+0)
CON
11(+0)
INT
14(+2)
WIS
8(−1)
CHA
18(+4)
Senses darkvision 60 ft., passive
failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 11 +0 +0
Wis 8 −1 −1
Cha 18 +4 +4
Skills Arcana +3, Perception +2
Resistances Acid, Cold
turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Spellcasting. The slaad casts one of the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaad Medium Aberration, Chaotic Evil
AC 18 Initiative +10 (20)
HP 178 (21d8 + 84)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con 19 +4 +4
determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Spellcasting. The slaad casts one of the following spells, requiring no Material components and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
corrupt them. Hulgaz Large Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 30 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
yet to be seen. Simon Aumar Medium Humanoid (Sorcerer), Chaotic Good
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
13 (+1
)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws Con +4, Cha +6
Skills Arcana +6, Deception +6, History +6, Religion +6, Survival +4
Senses darkvision 60 ft., passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the battlefield is a boon to their allies and a threat
leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (F) Fire Elemental Large Elemental, Neutral
AC 13 Initiative +3 (13)
HP 93 (11d10 + 33)
Speed 50 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 17 +3 +3
Con 16
162 (13d12 + 78)
Speed 30 ft.
Ability Score Mod Save
Str 25 +7 +7
Dex 9 −1 +3
Con 23 +6 +10
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(+1)
CON
16 (+3)
INT
3 (–4)
WIS
6 (–2)
CHA
6 (–2)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
construct, unaligned
Armor Class 15 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
3 (–4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
18 (+4)
INT
16 (+3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws Con +7, Int +6, Wis +4, Cha +5
Skills Arcana +9
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters F - M Froghemoth
Huge monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., swim 30 ft.
STR
23(+6)
DEX
13(+1)
CON
20
(+5)
INT
2(−4)
WIS
12(+1)
CHA
5(−3)
Saving Throws Con +9, Wis +5
Skills Perception +9, Stealth +5
Damage Resistances fire, lightning
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−1
Con 18 +4 +4
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Cha 5 −3 −3
Immunities Lightning, Poison; Charmed, Exhaustion, Frightened, Paralyzed
(Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17 (+3)
DEX
5 (–3)
CON
20 (+5)
INT
3 (–4)
WIS
10 (+0)
CHA
5 (–3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infections.” Zuggtmoy
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 304 (32d10 + 128)
Speed 30 ft.
STR
22(+6)
DEX
15(+2)
CON
18(+4
)
INT
20(+5)
WIS
19(+4)
CHA
24(+7)
Saving Throws Dex +9, Con +11, Wis +11
Skills Perception +11
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
9(−1)
DEX
12(+1)
CON
13(+1)
INT
16(+3)
WIS
18(+4)
CHA
16(+3)
Saving Throws Con +4, Wis +7
Skills Arcana +9






