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Returning 35 results for 'being born diffusing comfort rid'.
Classes
Xanathar's Guide to Everything
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
Classes
Xanathar's Guide to Everything
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons that are born on the Shadowfell or seek out new lairs after their transformations establish lairs according to the preferences of their kind, though they find comfort only in the most gloomy and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons that are born on the Shadowfell or seek out new lairs after their transformations establish lairs according to the preferences of their kind, though they find comfort only in the most gloomy and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
always bear fruit, and flocks will always bear young. Children will always be born, parents will always care for them and be cared for in their turn. Great fortune or adventure might not be at hand
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
always bear fruit, and flocks will always bear young. Children will always be born, parents will always care for them and be cared for in their turn. Great fortune or adventure might not be at hand
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons that are born on the Shadowfell or seek out new lairs after their transformations establish lairs according to the preferences of their kind, though they find comfort only in the most gloomy and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
always bear fruit, and flocks will always bear young. Children will always be born, parents will always care for them and be cared for in their turn. Great fortune or adventure might not be at hand
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd’s pursuit, plunging to her death. Treacherous castle guards, seizing the opportunity to rid the world of Strahd
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd’s pursuit, plunging to her death. Treacherous castle guards, seizing the opportunity to rid the world of Strahd
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd’s pursuit, plunging to her death. Treacherous castle guards, seizing the opportunity to rid the world of Strahd
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrok’s mother was a sorcerer, and she refused to
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
surrounded by friends, family, and loved ones. They might have been famous, or simply never encountered serious hardship before. Some were born to privilege or rose to prominence through trickery or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrok’s mother was a sorcerer, and she refused to
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
surrounded by friends, family, and loved ones. They might have been famous, or simply never encountered serious hardship before. Some were born to privilege or rose to prominence through trickery or a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
surrounded by friends, family, and loved ones. They might have been famous, or simply never encountered serious hardship before. Some were born to privilege or rose to prominence through trickery or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrok’s mother was a sorcerer, and she refused to
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
transformation has no game effects. 3 You smell like swamp gas. No amount of bathing can rid you of this stench. 4 Your shadow does not match your movements, which other creatures find unsettling. 5–6 Your
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
transformation has no game effects. 3 You smell like swamp gas. No amount of bathing can rid you of this stench. 4 Your shadow does not match your movements, which other creatures find unsettling. 5–6 Your
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
transformation has no game effects. 3 You smell like swamp gas. No amount of bathing can rid you of this stench. 4 Your shadow does not match your movements, which other creatures find unsettling. 5–6 Your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
if they rid her of the kite without causing her to age. Roll on the Feywild Trinkets table in the introduction to determine the trinket. Goblin Procession Eight goblins (neutral) shuffle into view
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
if they rid her of the kite without causing her to age. Roll on the Feywild Trinkets table in the introduction to determine the trinket. Goblin Procession Eight goblins (neutral) shuffle into view
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have






