Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'being born diffusing contests replacing'.
Other Suggestions:
being born diffusing content replacing
being born diffusing contacts replacing
being boon diffusing content replacing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Unusual Abilities The variety among yuan-ti doesn’t end with their physical characteristics. Some of them are born with powers that are unusual or even unique among their kind. High-ranking yuan-ti
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Unusual Abilities The variety among yuan-ti doesn’t end with their physical characteristics. Some of them are born with powers that are unusual or even unique among their kind. High-ranking yuan-ti
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Unusual Abilities The variety among yuan-ti doesn’t end with their physical characteristics. Some of them are born with powers that are unusual or even unique among their kind. High-ranking yuan-ti
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can match, but the giants’ understanding of strategy is rudimentary. This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together
giants, is believed to have been born alongside Thrym. Each twin then tried to be the first to cry out, the first to walk, and the first to talk, and they have competed with one another ever since
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can match, but the giants’ understanding of strategy is rudimentary. This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together
giants, is believed to have been born alongside Thrym. Each twin then tried to be the first to cry out, the first to walk, and the first to talk, and they have competed with one another ever since
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can match, but the giants’ understanding of strategy is rudimentary. This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together
giants, is believed to have been born alongside Thrym. Each twin then tried to be the first to cry out, the first to walk, and the first to talk, and they have competed with one another ever since
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
woman in her seventies named Lady Satiir Thione-Hhune. Born into the rich and politically powerful Hhune patriar family, Satiir is a neutral evil noble with no weapons or armor (AC 11). She was kidnapped
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
woman in her seventies named Lady Satiir Thione-Hhune. Born into the rich and politically powerful Hhune patriar family, Satiir is a neutral evil noble with no weapons or armor (AC 11). She was kidnapped
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
woman in her seventies named Lady Satiir Thione-Hhune. Born into the rich and politically powerful Hhune patriar family, Satiir is a neutral evil noble with no weapons or armor (AC 11). She was kidnapped
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check






