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Returning 35 results for 'being bottom diffusing circle rages'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
staircase. (Students are all aware that entering the second floor is forbidden without permission from a faculty member.) The circle at the bottom of the front steps transports users to the circle at
, the stairs and steps leading into and within the Biblioplex are enchanted to move and reshape for full accessibility. See the “Strixhaven Accessibility” sidebar. Transport Circles. A runic circle is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
staircase. (Students are all aware that entering the second floor is forbidden without permission from a faculty member.) The circle at the bottom of the front steps transports users to the circle at
, the stairs and steps leading into and within the Biblioplex are enchanted to move and reshape for full accessibility. See the “Strixhaven Accessibility” sidebar. Transport Circles. A runic circle is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
staircase. (Students are all aware that entering the second floor is forbidden without permission from a faculty member.) The circle at the bottom of the front steps transports users to the circle at
, the stairs and steps leading into and within the Biblioplex are enchanted to move and reshape for full accessibility. See the “Strixhaven Accessibility” sidebar. Transport Circles. A runic circle is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
circle around Drinrith and the fourteenth male drow, who are engaged in a duel. When Drinrith draws blood or knocks the male to the ground, she either replaces him with a new challenger or orders two
spiders while the contest rages. Treasure. Drinrith wears an obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a platinum-inlaid helm of black metal molded in the likeness of a spider with carnelians for eyes (750 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
circle around Drinrith and the fourteenth male drow, who are engaged in a duel. When Drinrith draws blood or knocks the male to the ground, she either replaces him with a new challenger or orders two
spiders while the contest rages. Treasure. Drinrith wears an obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a platinum-inlaid helm of black metal molded in the likeness of a spider with carnelians for eyes (750 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
circle around Drinrith and the fourteenth male drow, who are engaged in a duel. When Drinrith draws blood or knocks the male to the ground, she either replaces him with a new challenger or orders two
spiders while the contest rages. Treasure. Drinrith wears an obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a platinum-inlaid helm of black metal molded in the likeness of a spider with carnelians for eyes (750 gp).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
steps in the manor are enchanted to move and reshape themselves for full accessibility. Transport Circles. A runic circle is painted on the floor near each staircase in the manor, as well as at the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
steps in the manor are enchanted to move and reshape themselves for full accessibility. Transport Circles. A runic circle is painted on the floor near each staircase in the manor, as well as at the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
steps in the manor are enchanted to move and reshape themselves for full accessibility. Transport Circles. A runic circle is painted on the floor near each staircase in the manor, as well as at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A fire elemental rages inside the tank.
Iron Wheel. A small iron wheel
sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers.
Open Pit. In front of the statue is a 10-foot-deep open pit whose bottom is set with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A fire elemental rages inside the tank.
Iron Wheel. A small iron wheel
sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers.
Open Pit. In front of the statue is a 10-foot-deep open pit whose bottom is set with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A fire elemental rages inside the tank.
Iron Wheel. A small iron wheel
sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers.
Open Pit. In front of the statue is a 10-foot-deep open pit whose bottom is set with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archmage’s private chambers.
Level 6 is Vizeran’s sanctum at the tower’s peak, where he spends his time in contemplation and study.
The sanctum features a permanent teleportation circle that Vizeran
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archmage’s private chambers.
Level 6 is Vizeran’s sanctum at the tower’s peak, where he spends his time in contemplation and study.
The sanctum features a permanent teleportation circle that Vizeran
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archmage’s private chambers.
Level 6 is Vizeran’s sanctum at the tower’s peak, where he spends his time in contemplation and study.
The sanctum features a permanent teleportation circle that Vizeran
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Eatery Three long troughs filled with burbling purple sludge fill from a pool at the bottom of a steep passage. A delicious, sweet smell emanates from the viscous fluid. Three enormous, beaked
creatures with dangling tentacles feed from the troughs. A dark circle in the ceiling is wrinkled like scarred skin.
When the characters arrive, three grells are feeding from the troughs. Grells without
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Eatery Three long troughs filled with burbling purple sludge fill from a pool at the bottom of a steep passage. A delicious, sweet smell emanates from the viscous fluid. Three enormous, beaked
creatures with dangling tentacles feed from the troughs. A dark circle in the ceiling is wrinkled like scarred skin.
When the characters arrive, three grells are feeding from the troughs. Grells without






