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Returning 35 results for 'being bottom diffusing clutching rebuke'.
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being bottom diffusing clothing rebuke
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers' ferocity, tough hides, and sharp fangs allow them to rise up and defeat goblinoids that underestimate the norkers
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers' ferocity, tough hides, and sharp fangs allow them to rise up and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
quarries. Nasty, Brutish, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers’ ferocity, tough hides, and sharp fangs
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
quarries. Nasty, Brutish, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers’ ferocity, tough hides, and sharp fangs
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
quarries. Nasty, Brutish, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers’ ferocity, tough hides, and sharp fangs
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
bottom of the silo. P6: East Storage Silo The thunderous sound of cascading water fills this chamber, which is otherwise identical to area P5. The shaft drops 120 feet into turbulent white water
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
bottom of the silo. P6: East Storage Silo The thunderous sound of cascading water fills this chamber, which is otherwise identical to area P5. The shaft drops 120 feet into turbulent white water
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
bottom of the silo. P6: East Storage Silo The thunderous sound of cascading water fills this chamber, which is otherwise identical to area P5. The shaft drops 120 feet into turbulent white water
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
bottom of the shaft is a dank vault with a ten-foot-high ceiling. The room is awkwardly shaped and smells of rotten meat. Fifteen stone coffins are scattered throughout the vault, all oriented with their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
bottom of the shaft is a dank vault with a ten-foot-high ceiling. The room is awkwardly shaped and smells of rotten meat. Fifteen stone coffins are scattered throughout the vault, all oriented with their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
bottom of the shaft is a dank vault with a ten-foot-high ceiling. The room is awkwardly shaped and smells of rotten meat. Fifteen stone coffins are scattered throughout the vault, all oriented with their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chapel If Lord Viallis has been alerted to the characters’ presence, three cult fanatics are at the bottom of the north stairs watching for anyone approaching from area B4. These cultists hide along
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chapel If Lord Viallis has been alerted to the characters’ presence, three cult fanatics are at the bottom of the north stairs watching for anyone approaching from area B4. These cultists hide along
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chapel If Lord Viallis has been alerted to the characters’ presence, three cult fanatics are at the bottom of the north stairs watching for anyone approaching from area B4. These cultists hide along
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
middle of the yard is a stone well rigged with a simple bucket winch.
The well is 30 feet deep and has fresh water filling its bottom 5 feet. The well’s winch and rope are sturdy enough to bear 250
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
middle of the yard is a stone well rigged with a simple bucket winch.
The well is 30 feet deep and has fresh water filling its bottom 5 feet. The well’s winch and rope are sturdy enough to bear 250
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
middle of the yard is a stone well rigged with a simple bucket winch.
The well is 30 feet deep and has fresh water filling its bottom 5 feet. The well’s winch and rope are sturdy enough to bear 250
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs






