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Returning 12 results for 'being bottomed diffusing cover rooting'.
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being bottomed diffusing core roving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is nothing of particular note here. 13. Guest Bedroom This bedroom has no furniture, but rubbish is scattered everywhere, and webs cover the walls and ceiling. From the doorway, you can see a glint of
) that once belonged to the alchemist. The flat-bottomed crystal orb is pleasant to look at and tactilely satisfying to hold, but ultimately neither particularly valuable nor useful. A character who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is nothing of particular note here. 13. Guest Bedroom This bedroom has no furniture, but rubbish is scattered everywhere, and webs cover the walls and ceiling. From the doorway, you can see a glint of
) that once belonged to the alchemist. The flat-bottomed crystal orb is pleasant to look at and tactilely satisfying to hold, but ultimately neither particularly valuable nor useful. A character who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is nothing of particular note here. 13. Guest Bedroom This bedroom has no furniture, but rubbish is scattered everywhere, and webs cover the walls and ceiling. From the doorway, you can see a glint of
) that once belonged to the alchemist. The flat-bottomed crystal orb is pleasant to look at and tactilely satisfying to hold, but ultimately neither particularly valuable nor useful. A character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
DC 10 Strength check is required to pull it aside. Glowing coals in a crude hearth illuminate this large cave. The ceiling here rises about fifteen feet above the floor, and rubbish and skins cover the
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
DC 10 Strength check is required to pull it aside. Glowing coals in a crude hearth illuminate this large cave. The ceiling here rises about fifteen feet above the floor, and rubbish and skins cover the
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
DC 10 Strength check is required to pull it aside. Glowing coals in a crude hearth illuminate this large cave. The ceiling here rises about fifteen feet above the floor, and rubbish and skins cover the
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
characters to the pit. P8. Sloping Cave Stalactites cover the ceiling of this cave, which slopes down toward the south. Embankments skirt the edges, and small, flat stones rise from the water, which is about
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
characters to the pit. P8. Sloping Cave Stalactites cover the ceiling of this cave, which slopes down toward the south. Embankments skirt the edges, and small, flat stones rise from the water, which is about
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
characters to the pit. P8. Sloping Cave Stalactites cover the ceiling of this cave, which slopes down toward the south. Embankments skirt the edges, and small, flat stones rise from the water, which is about






