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Returning 15 results for 'being breaks diffusing confidence restraint'.
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being break diffusing confidence restrained
being breath diffusing confidence restraint
being beats diffusing confidence restraint
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druid’s confidence. An orc
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druid’s confidence. An orc
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druid’s confidence. An orc
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
Carnival, is filled with confidence in this debate and gains advantage on the check. On a successful check, the door swings open. P42. Laboratory The door to this laboratory is sealed with a hart crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
Carnival, is filled with confidence in this debate and gains advantage on the check. On a successful check, the door swings open. P42. Laboratory The door to this laboratory is sealed with a hart crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
Carnival, is filled with confidence in this debate and gains advantage on the check. On a successful check, the door swings open. P42. Laboratory The door to this laboratory is sealed with a hart crown
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, showed amazing restraint, or somehow failed to have their characters access the vaults at all, it’s possible that Thoman didn’t find anything missing. If he reports to Amara that all is well, the
, which could lead to the discovery of any breach into the orrery vault. Tannus’s and Jormun’s Secrets. If violence breaks out between the families (or between Horn Enclave and any possible thieves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, showed amazing restraint, or somehow failed to have their characters access the vaults at all, it’s possible that Thoman didn’t find anything missing. If he reports to Amara that all is well, the
, which could lead to the discovery of any breach into the orrery vault. Tannus’s and Jormun’s Secrets. If violence breaks out between the families (or between Horn Enclave and any possible thieves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, showed amazing restraint, or somehow failed to have their characters access the vaults at all, it’s possible that Thoman didn’t find anything missing. If he reports to Amara that all is well, the
, which could lead to the discovery of any breach into the orrery vault. Tannus’s and Jormun’s Secrets. If violence breaks out between the families (or between Horn Enclave and any possible thieves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
can use ropes to pull it over with a successful DC 22 Strength (Athletics) check. Doing this breaks the statue and reveals a flooded, 15-foot-wide shaft that descends for 30 feet, then bends to the west
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
can use ropes to pull it over with a successful DC 22 Strength (Athletics) check. Doing this breaks the statue and reveals a flooded, 15-foot-wide shaft that descends for 30 feet, then bends to the west
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
can use ropes to pull it over with a successful DC 22 Strength (Athletics) check. Doing this breaks the statue and reveals a flooded, 15-foot-wide shaft that descends for 30 feet, then bends to the west






