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Returning 25 results for 'being breathing diffusing container riding'.
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Magic Items
Bigby Presents: Glory of the Giants
up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
vanishes. If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space. Spellcasting Focus. You can use
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
vanishes. If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space. Spellcasting Focus. You can use
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
vanishes. If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space. Spellcasting Focus. You can use
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
mount for a creature smaller than it. Water-breathing (or nonbreathing) creatures can swim underwater or even walk across the bottom of shallow sections of the Darklake, but need darkvision or a source
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
mount for a creature smaller than it. Water-breathing (or nonbreathing) creatures can swim underwater or even walk across the bottom of shallow sections of the Darklake, but need darkvision or a source
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
mount for a creature smaller than it. Water-breathing (or nonbreathing) creatures can swim underwater or even walk across the bottom of shallow sections of the Darklake, but need darkvision or a source
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ounces of oil of slipperiness, three ounces of sovereign glue, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ounces of oil of slipperiness, three ounces of sovereign glue, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ounces of oil of slipperiness, three ounces of sovereign glue, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
. Acolytes and workers freeze in terror when his labored breathing warns of his approach, because he rarely has a kind word to say. Liethennson longs to leave the city and join his fellow Oghma
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
. Acolytes and workers freeze in terror when his labored breathing warns of his approach, because he rarely has a kind word to say. Liethennson longs to leave the city and join his fellow Oghma
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
. Acolytes and workers freeze in terror when his labored breathing warns of his approach, because he rarely has a kind word to say. Liethennson longs to leave the city and join his fellow Oghma
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Beneath a loose stone in the floor is a hole that contains 1,250 gp, three 250 gp gems, two 100 gp gems, and a large earthenware jug that holds four potions of water breathing. 3. Cell Block In the outer
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Beneath a loose stone in the floor is a hole that contains 1,250 gp, three 250 gp gems, two 100 gp gems, and a large earthenware jug that holds four potions of water breathing. 3. Cell Block In the outer
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Beneath a loose stone in the floor is a hole that contains 1,250 gp, three 250 gp gems, two 100 gp gems, and a large earthenware jug that holds four potions of water breathing. 3. Cell Block In the outer
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
, Nelkin offers them the following benefits: Free room and board at the River Shining Tavern and Inn, paid for by the Zhentarim One free riding horse or pony for each party member, with stable fees in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2,500 gp). Tied to his belt is a conch of teleportation (see appendix B) and a potion of water breathing. Tartha, the fire giant, wears a necklace of gilded dragons’ teeth (worth 750 gp) and has a
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
, Nelkin offers them the following benefits: Free room and board at the River Shining Tavern and Inn, paid for by the Zhentarim One free riding horse or pony for each party member, with stable fees in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2,500 gp). Tied to his belt is a conch of teleportation (see appendix B) and a potion of water breathing. Tartha, the fire giant, wears a necklace of gilded dragons’ teeth (worth 750 gp) and has a
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
, Nelkin offers them the following benefits: Free room and board at the River Shining Tavern and Inn, paid for by the Zhentarim One free riding horse or pony for each party member, with stable fees in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2,500 gp). Tied to his belt is a conch of teleportation (see appendix B) and a potion of water breathing. Tartha, the fire giant, wears a necklace of gilded dragons’ teeth (worth 750 gp) and has a
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi






