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Returning 22 results for 'being bred diffusing choose restrict'.
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magic-items
These scarab-like symbionts, bred by the daelkyr Valaara, have brilliant, iridescent shells. To attune to it, you must place it on your head; during the process of Attunement, it burrows through your
;t count against the number of spells you can prepare. You can choose to use either your Intelligence modifier, or a spellcasting ability modifier you have gained from another source, for these spells
monsters
, it can choose to succeed instead.
Magic Resistance. Valaara has Advantage on saving throws against spells and other magical effects.
Regeneration. Valaara regains 20 Hit Points at the start of each
point Valaara can see within 120 feet, afflicting all creatures in the area with one of the following effects (roll a 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Summon Swarms"} or choose
races
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
campaign. If there are multiple players in the group, you should encourage them to choose different classes so that the adventuring party has a range of abilities. It’s less important that the party
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
campaign. If there are multiple players in the group, you should encourage them to choose different classes so that the adventuring party has a range of abilities. It’s less important that the party
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
campaign. If there are multiple players in the group, you should encourage them to choose different classes so that the adventuring party has a range of abilities. It’s less important that the party
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
, Luskan, Amn, or Baldur’s Gate, all of which have sought to claim the islands and its shipyards for their own. None of these other places ever considered that Orlumbor might simply choose not to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
, Luskan, Amn, or Baldur’s Gate, all of which have sought to claim the islands and its shipyards for their own. None of these other places ever considered that Orlumbor might simply choose not to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
, Luskan, Amn, or Baldur’s Gate, all of which have sought to claim the islands and its shipyards for their own. None of these other places ever considered that Orlumbor might simply choose not to
classes
Basic Rules (2014)
defense.
This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background.
The Ranger Table
Level
ProficiencyBonus
Features
SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
choose different classes so that the adventuring party has a range of abilities. It’s less important that the party include multiple backgrounds or species; sometimes it’s fun to play an all-Dwarf party or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
choose different classes so that the adventuring party has a range of abilities. It’s less important that the party include multiple backgrounds or species; sometimes it’s fun to play an all-Dwarf party or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
choose different classes so that the adventuring party has a range of abilities. It’s less important that the party include multiple backgrounds or species; sometimes it’s fun to play an all-Dwarf party or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
they’re in or what a ward’s name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
they’re in or what a ward’s name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
they’re in or what a ward’s name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in






