Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'being brings diffusing contingent repeats'.
Other Suggestions:
being being diffusing contingent retreats
being beings diffusing contingent retreats
being bring diffusing contingent retreats
being being diffusing contingent repeats
being bring diffusing contingent repeats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tries to subjugate the rest. In exchange for their lives, the survivors must agree to help the beholder find the Stone of Golorr. If they refuse, the beholder destroys another character and repeats the
demands that they accompany it to the Vault of Dragons and help it defeat the vault’s draconic guardian. Not fully trusting the characters to keep their part of the bargain, Xanathar brings along its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tries to subjugate the rest. In exchange for their lives, the survivors must agree to help the beholder find the Stone of Golorr. If they refuse, the beholder destroys another character and repeats the
demands that they accompany it to the Vault of Dragons and help it defeat the vault’s draconic guardian. Not fully trusting the characters to keep their part of the bargain, Xanathar brings along its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tries to subjugate the rest. In exchange for their lives, the survivors must agree to help the beholder find the Stone of Golorr. If they refuse, the beholder destroys another character and repeats the
demands that they accompany it to the Vault of Dragons and help it defeat the vault’s draconic guardian. Not fully trusting the characters to keep their part of the bargain, Xanathar brings along its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. “What is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
, yet will never COME closer than it is NOW?”
Valsyx emphasizes the words “new troublemakers, come now” to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. “What is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
, yet will never COME closer than it is NOW?”
Valsyx emphasizes the words “new troublemakers, come now” to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. “What is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
, yet will never COME closer than it is NOW?”
Valsyx emphasizes the words “new troublemakers, come now” to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
their roles in the party. Characters who seem reluctant might have geas cast on them. Leaving the Shrine After characters leave the shrine, nothing they do brings them back to Saja N’baza’s presence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
their roles in the party. Characters who seem reluctant might have geas cast on them. Leaving the Shrine After characters leave the shrine, nothing they do brings them back to Saja N’baza’s presence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
their roles in the party. Characters who seem reluctant might have geas cast on them. Leaving the Shrine After characters leave the shrine, nothing they do brings them back to Saja N’baza’s presence






