Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being brings diffusing create roving'.
Other Suggestions:
being beings diffusing create rolling
being being diffusing create rolling
being being diffusing create roiling
being bring diffusing create roiling
being bring diffusing create rolling
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Material Plane, he often sets them on a mission to create, control, and lead a plague of Undead. Skeleton;Skeletons, zombie;zombies, ghoul;ghouls, ghast;ghasts, and shadow;shadows (all of which
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for use as a holding prison to ensure Brightguard headquarters would be seen as a place of justice, not punishment. The Brightguard brings detainees to this platform for questioning and temporary
incarceration, suspending them in magical crystals that only Celestials can use the Pedestal to create. Prisoners remain here until they are freed or are sentenced and transferred to Zendaane Sabz, Atash’s impenetrable Sky Prison.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Monsters
Fizban's Treasury of Dragons
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for use as a holding prison to ensure Brightguard headquarters would be seen as a place of justice, not punishment. The Brightguard brings detainees to this platform for questioning and temporary
incarceration, suspending them in magical crystals that only Celestials can use the Pedestal to create. Prisoners remain here until they are freed or are sentenced and transferred to Zendaane Sabz, Atash’s impenetrable Sky Prison.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for use as a holding prison to ensure Brightguard headquarters would be seen as a place of justice, not punishment. The Brightguard brings detainees to this platform for questioning and temporary
incarceration, suspending them in magical crystals that only Celestials can use the Pedestal to create. Prisoners remain here until they are freed or are sentenced and transferred to Zendaane Sabz, Atash’s impenetrable Sky Prison.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
belongs to a large group of monsters, use the CR of the monster that leads the group. Each row includes average results for monetary treasure, which you can use instead of rolling. To create a hoard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
belongs to a large group of monsters, use the CR of the monster that leads the group. Each row includes average results for monetary treasure, which you can use instead of rolling. To create a hoard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
belongs to a large group of monsters, use the CR of the monster that leads the group. Each row includes average results for monetary treasure, which you can use instead of rolling. To create a hoard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
inhabit it. You might read a monster’s entry and be spurred to create an adventure revolving around it, or you might have an awesome idea for a dungeon and need just the right monsters to populate it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
inhabit it. You might read a monster’s entry and be spurred to create an adventure revolving around it, or you might have an awesome idea for a dungeon and need just the right monsters to populate it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)
5 Compassion. Sharing each other’s pain and loss brings us all closer to
Age Spell Save DC Spells Known
Young 13 create or destroy water, speak with animals
Adult 16 create or destroy water, speak with animals, suggestion
Ancient 18 create or destroy water, locate creature, speak with animals, suggestion
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
inhabit it. You might read a monster’s entry and be spurred to create an adventure revolving around it, or you might have an awesome idea for a dungeon and need just the right monsters to populate it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)
5 Compassion. Sharing each other’s pain and loss brings us all closer to
Age Spell Save DC Spells Known
Young 13 create or destroy water, speak with animals
Adult 16 create or destroy water, speak with animals, suggestion
Ancient 18 create or destroy water, locate creature, speak with animals, suggestion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)
5 Compassion. Sharing each other’s pain and loss brings us all closer to
Age Spell Save DC Spells Known
Young 13 create or destroy water, speak with animals
Adult 16 create or destroy water, speak with animals, suggestion
Ancient 18 create or destroy water, locate creature, speak with animals, suggestion
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together
years. 2 The characters have united to overcome a foe. 3 The characters were brought together by a common benefactor who wishes to sponsor their adventures. 4 A funeral brings the characters together
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together
years. 2 The characters have united to overcome a foe. 3 The characters were brought together by a common benefactor who wishes to sponsor their adventures. 4 A funeral brings the characters together
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together
years. 2 The characters have united to overcome a foe. 3 The characters were brought together by a common benefactor who wishes to sponsor their adventures. 4 A funeral brings the characters together
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
formations combining to create a warm and inviting illumination. Looking down is a dizzying experience. Staircases connect to different levels below, and you soon lose count of how far down they go
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
formations combining to create a warm and inviting illumination. Looking down is a dizzying experience. Staircases connect to different levels below, and you soon lose count of how far down they go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in






