Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'being bronze diffusing conceal regions'.
Other Suggestions:
bring bronze diffusing concern region
behind bronze diffusing concern region
being breeze diffusing concept reasons
being bronze diffusing conceal region
being breeze diffusing concept region
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the original creature’s size.) They can’t create undead shadows. Three other mirrors (your choice) are empty frames containing illusory glass that has no substance. These false mirrors conceal small
shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halaster’s visage (50 gp).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
peak, and is obscured by thick webs. Corridors lead off to the east, south, and west, with the west ending at a heavy oak door with bronze fittings.
Arrow Slit Any character who succeeds on a DC 16
causes the breeze to fill this corridor, creating the effect of a gust of wind spell. Creature The webs on the ceiling conceal a mutated giant spider with the beak of a giant owl (use the grell stat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Bronze Dragon Ancient bronze dragons develop dramatic patinas on their glimmering scales. These dragons strive to protect whole regions, continents, or planets from threats. They seek
solutions to planes-spanning calamities or multiversal perils and oppose the evil of mighty chromatic dragons Matt Stewart An ancient bronze dragon uses its repulsion breath to
protect a community from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
fills an alcove to the south.
This hall contains the posed, inanimate skeletons of five adult dragons — one each of brass, bronze, copper, gold, and silver. The gold dragon skeleton occupies the southern alcove, while the others are lined up in the main hall. The skeletons are harmless.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instructive. Like bronze dragons, gold dragons often guard particularly dangerous artifacts as a form of public service, and thus prize clever magical or mundane defenses to keep their lairs safe and
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
An Emerald Dragon’s Lair Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their
of their lairs to conceal their central hoard chambers from mundane and magical sight. The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair. Lair Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are approaching from the south. The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked
.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear combat in area 5a, they drop their pickaxes and flee to area 6.)
Webs. The ceiling is covered with webs that conceal a giant spider. It attacks the adventurers from above.
Door. The west door to
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or
regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
wood with polished bronze fittings. Door handles are 12 feet above the floor. A Huge giant has no trouble opening a door. A smaller creature can attempt to open a door, provided that creature or some
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heart’s Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
occupies. He can share any of the local names for Northern Wastes regions, like “Wormgut” and “Giant’s Spine,” shown on map 5.1. He also considers himself an expert on the fauna of the Northern Wastes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
holding bronze-headed spears. The face of each statue is different, as if they were modeled from different subjects. Next to each statue is a small, glazed clay pot. The walls are decorated with brightly
coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
cell door can be opened easily by lifting the bronze bar off its brackets. Borgas had been kept in cell 50e since his capture. 50a. Empty Cell The unfinished stone of this cell is not illuminated in any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Independent fiefdom; member of the Iron League Irongate (Free City) Mayor Unthera Selvich (appears as a dwarf) Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon
County of Urnst bridge the regions of the Central and Eastern Flanaess. Once part of the Great Kingdom’s province of Nyrond, they declared their independence from the Great Kingdom and the new Kingdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
presence, which creates one or more of the following effects:
Supernatural shadow turns all bright light to dim light in underground regions within 6 miles of the lair. Intermittent, echoing caws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
(Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doors lies a shadowed hall. Round towers loom over the entranceway, with arrow slits facing the terrace.
The main gates between areas C1 and C2 are made of bronze-covered wood, but they are corroded and
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp
Strength check is needed to force it open. Beyond the door lies a small chamber covered in poorly cured animal hides and illuminated by smoking torches in bronze sconces. The smell is indescribable. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
three brothers and three sisters, a dozen nieces and nephews, and several distant relations. One of the Happy Cow’s regular patrons is a female half-elf named Zira, who is actually an adult bronze






