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Returning 35 results for 'being bronze diffusing conquered remote'.
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Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
conquered the wilds and founded great civilizations. Bronze is still the most used metal on Theros—and will remain so, at least until Purphoros decides that more than a few are ready for the secret
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
conquered the wilds and founded great civilizations. Bronze is still the most used metal on Theros—and will remain so, at least until Purphoros decides that more than a few are ready for the secret
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
conquered the wilds and founded great civilizations. Bronze is still the most used metal on Theros—and will remain so, at least until Purphoros decides that more than a few are ready for the secret
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instructive. Like bronze dragons, gold dragons often guard particularly dangerous artifacts as a form of public service, and thus prize clever magical or mundane defenses to keep their lairs safe and
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instructive. Like bronze dragons, gold dragons often guard particularly dangerous artifacts as a form of public service, and thus prize clever magical or mundane defenses to keep their lairs safe and
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instructive. Like bronze dragons, gold dragons often guard particularly dangerous artifacts as a form of public service, and thus prize clever magical or mundane defenses to keep their lairs safe and
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
. Unwilling to go the way of his father, Strahd studied magic and forged a pact with the Dark Powers of the Shadowfell in return for the promise of immortality. Strahd scoured his conquered lands for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
. Unwilling to go the way of his father, Strahd studied magic and forged a pact with the Dark Powers of the Shadowfell in return for the promise of immortality. Strahd scoured his conquered lands for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
. Unwilling to go the way of his father, Strahd studied magic and forged a pact with the Dark Powers of the Shadowfell in return for the promise of immortality. Strahd scoured his conquered lands for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Independent fiefdom; member of the Iron League Irongate (Free City) Mayor Unthera Selvich (appears as a dwarf) Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or






