Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being build diffusing conquered reaching'.
Other Suggestions:
being build diffusing conquered reading
being build diffusing conjured reaching
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
dragon flew over the region, raining down fiery destruction. This bicentennial rampage ensured that people didn’t build their farms and villages too close to the valley. Xabazhut now carries out this practice of his forebear.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
dragon flew over the region, raining down fiery destruction. This bicentennial rampage ensured that people didn’t build their farms and villages too close to the valley. Xabazhut now carries out this practice of his forebear.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
dragon flew over the region, raining down fiery destruction. This bicentennial rampage ensured that people didn’t build their farms and villages too close to the valley. Xabazhut now carries out this practice of his forebear.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tomb’s entrance is marked with
an obelisk. (Yahru can provide directions.) Acererak slew the nine gods of Omu before enslaving the city’s human and minotaur inhabitants, which he used to build his tomb.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
their attempt to enslave that mystical race when the azers’ work was done. Turning instead to strike against salamanders, the efreet conquered and enslaved them, then sent them out to unleash war and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tomb’s entrance is marked with
an obelisk. (Yahru can provide directions.) Acererak slew the nine gods of Omu before enslaving the city’s human and minotaur inhabitants, which he used to build his tomb.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
their attempt to enslave that mystical race when the azers’ work was done. Turning instead to strike against salamanders, the efreet conquered and enslaved them, then sent them out to unleash war and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tomb’s entrance is marked with
an obelisk. (Yahru can provide directions.) Acererak slew the nine gods of Omu before enslaving the city’s human and minotaur inhabitants, which he used to build his tomb.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
their attempt to enslave that mystical race when the azers’ work was done. Turning instead to strike against salamanders, the efreet conquered and enslaved them, then sent them out to unleash war and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
in their implements of destruction and their weapons of war. Fire giants strive to build the strongest fortresses and most potent siege weapons. They experiment with alloys to create the hardest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
in their implements of destruction and their weapons of war. Fire giants strive to build the strongest fortresses and most potent siege weapons. They experiment with alloys to create the hardest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
in their implements of destruction and their weapons of war. Fire giants strive to build the strongest fortresses and most potent siege weapons. They experiment with alloys to create the hardest
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
typically chaotic neutral. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium. Speed. Your base walking speed is 40
them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Equine Build. You count as one size larger when determining
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In time, the
yuan-ti claiming to be an avatar of Merrshaulk. Speaking with Merrshaulk’s voice, Sseth vowed to pull the yuan-ti out of decline and build a new empire. Many of Merrshaulk’s devout turned to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In time, the
yuan-ti claiming to be an avatar of Merrshaulk. Speaking with Merrshaulk’s voice, Sseth vowed to pull the yuan-ti out of decline and build a new empire. Many of Merrshaulk’s devout turned to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In time, the
yuan-ti claiming to be an avatar of Merrshaulk. Speaking with Merrshaulk’s voice, Sseth vowed to pull the yuan-ti out of decline and build a new empire. Many of Merrshaulk’s devout turned to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
typically chaotic neutral. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium. Speed. Your base walking speed is 40
them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Equine Build. You count as one size larger when determining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures that typically build dungeons. You can choose a creator from the table or roll randomly, or choose some other dungeon builder appropriate for your campaign. Dungeon Creator d20 Creator
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
typically chaotic neutral. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium. Speed. Your base walking speed is 40
them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Equine Build. You count as one size larger when determining
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
build sturdy ships that are capable of weathering the tumultuous seas around their home. Ffolk Names: (Male) Artur, Bern, Colin, Manfred, Tristan; (female) Alicia, Gennifer, Meridith, Elaine, Olivia
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures that typically build dungeons. You can choose a creator from the table or roll randomly, or choose some other dungeon builder appropriate for your campaign. Dungeon Creator d20 Creator
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
build sturdy ships that are capable of weathering the tumultuous seas around their home. Ffolk Names: (Male) Artur, Bern, Colin, Manfred, Tristan; (female) Alicia, Gennifer, Meridith, Elaine, Olivia
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
build sturdy ships that are capable of weathering the tumultuous seas around their home. Ffolk Names: (Male) Artur, Bern, Colin, Manfred, Tristan; (female) Alicia, Gennifer, Meridith, Elaine, Olivia
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures that typically build dungeons. You can choose a creator from the table or roll randomly, or choose some other dungeon builder appropriate for your campaign. Dungeon Creator d20 Creator
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Pheres centaurs tend to be slightly larger than Lagonna centaurs. Your size is Medium
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Pheres centaurs tend to be slightly larger than Lagonna centaurs. Your size is Medium
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Pheres centaurs tend to be slightly larger than Lagonna centaurs. Your size is Medium
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relaxed and open attitude toward the outside world. Because they dwell in regions that lack the towering peaks that their mountain kin favor, they build stone fortresses that start above ground and end in
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt






