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Returning 35 results for 'being built diffusing caused replaces'.
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Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
to fend for yourself.
3
A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4
You didn’t like how you were being
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
. 3 A glitch caused you to forget your original programming. You don’t remember who made you or where you came from. 4 You didn’t like how you were being treated by your creator, so you ran away from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
. 3 A glitch caused you to forget your original programming. You don’t remember who made you or where you came from. 4 You didn’t like how you were being treated by your creator, so you ran away from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
. 3 A glitch caused you to forget your original programming. You don’t remember who made you or where you came from. 4 You didn’t like how you were being treated by your creator, so you ran away from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
result. Using their abilities to siphon magic from the Weave, the phaerimm began to assault the mighty empire above. The phaerimm’s magic caused the fall of some flying cities. Additionally, groups
Anauroch’s desertification, further contributing to the underclass’s unrest. The phaerimm, once they’d dispatched Netheril, planned to build their own empire built on suffering and dominance over all
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
result. Using their abilities to siphon magic from the Weave, the phaerimm began to assault the mighty empire above. The phaerimm’s magic caused the fall of some flying cities. Additionally, groups
Anauroch’s desertification, further contributing to the underclass’s unrest. The phaerimm, once they’d dispatched Netheril, planned to build their own empire built on suffering and dominance over all
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
result. Using their abilities to siphon magic from the Weave, the phaerimm began to assault the mighty empire above. The phaerimm’s magic caused the fall of some flying cities. Additionally, groups
Anauroch’s desertification, further contributing to the underclass’s unrest. The phaerimm, once they’d dispatched Netheril, planned to build their own empire built on suffering and dominance over all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Overview Ten-Towns didn’t spring up overnight. It started from humble beginnings four centuries ago. Immigrants from all over Faerûn came here in search of escape or adventure and built a
the cold wind to get the better of them. Auril’s winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Overview Ten-Towns didn’t spring up overnight. It started from humble beginnings four centuries ago. Immigrants from all over Faerûn came here in search of escape or adventure and built a
the cold wind to get the better of them. Auril’s winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Overview Ten-Towns didn’t spring up overnight. It started from humble beginnings four centuries ago. Immigrants from all over Faerûn came here in search of escape or adventure and built a
the cold wind to get the better of them. Auril’s winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping a Dungeon Titus Lunter A dungeon built by giants offers enormous adventures A dungeon can range in size from a few chambers to a huge complex of rooms and passages extending hundreds of feet
the players. Wear and Tear. If you’d like to show wear and tear caused by time or the elements, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, and psychic damage. If the tank takes more than 10 damage, the elemental escapes and attacks all other creatures it encounters until it is destroyed. Rust has caused the iron wheel to seize up, and it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping a Dungeon Titus Lunter A dungeon built by giants offers enormous adventures A dungeon can range in size from a few chambers to a huge complex of rooms and passages extending hundreds of feet
the players. Wear and Tear. If you’d like to show wear and tear caused by time or the elements, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, and psychic damage. If the tank takes more than 10 damage, the elemental escapes and attacks all other creatures it encounters until it is destroyed. Rust has caused the iron wheel to seize up, and it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, and psychic damage. If the tank takes more than 10 damage, the elemental escapes and attacks all other creatures it encounters until it is destroyed. Rust has caused the iron wheel to seize up, and it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping a Dungeon Titus Lunter A dungeon built by giants offers enormous adventures A dungeon can range in size from a few chambers to a huge complex of rooms and passages extending hundreds of feet
the players. Wear and Tear. If you’d like to show wear and tear caused by time or the elements, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
perch. This caused the entire arch to collapse atop the shrine, damaging it. Crime Scene When the characters investigate this crime scene, read the following: Once a striking cairn of colorful rocks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
perch. This caused the entire arch to collapse atop the shrine, damaging it. Crime Scene When the characters investigate this crime scene, read the following: Once a striking cairn of colorful rocks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
perch. This caused the entire arch to collapse atop the shrine, damaging it. Crime Scene When the characters investigate this crime scene, read the following: Once a striking cairn of colorful rocks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with






