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Returning 35 results for 'being built diffusing collect receives'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sufficiently large, might have one or more farms or villages on it already, in which case the recipient is pronounced lord or lady of the land and is expected to collect taxes, along with any other duties
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
given time. No structures are built on the underside of the citadel, which is dotted with natural rocky protrusions. On the topside, stone walls 20 feet thick and 40 feet high control access to the
gardens, the imperial palace, the Great Orrery, and the docks. Sixty-foot-tall stone towers built into the walls are topped with ballistae and mangonels. Imperial CitadelView Player Version Regions The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before it touches the ground, doing so with a successful DC 10 Dexterity check. Any creature that catches a seed before it touches the ground receives a gift, determined by rolling a d8 and consulting
the Welcome Gifts table. A creature that receives one of these gifts can’t gain another one for 24 hours. Dandelion Seeds. A character can make a wish while blowing their dandelion’s seeds into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit points. If the patrons’ team wins a match, each combatant on the team receives 100 talons. The matches have one-hour breaks between them, allowing participants to take a short rest in the
for each member of the opposing team. Tier 2. A purple worm erupts through the floor of the arena. Tier 3. Two iron statues built to resemble pit fiends lumber into the arena. They use the iron golem
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a joint investment with the retired elf adventurer Elmandar, who operates a shop on the Rock of Bral—a city built on an asteroid. Prince Andru, the monarch of Bral, has invested heavily in the
2.1 Orientation Tasks
ALL CADETS: COLLECT WELCOME PACK FROM ADMINISTRATION
ALL CADETS: REPORT TO QUARTERS FOR BUNK ASSIGNMENT
ALL CADETS: REPORT TO SKY DOCK FOR SPELLJAMMING SHIP INSPECTION
CORP
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curtains of moss and ivy are numerous bookshelves bearing ancient tomes, and built into one of the bookcases is a tall oval mirror in a wooden frame. Flickering candlelight emanates from the eye sockets of
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Bruenor’s Plan Once the feast winds down, Bruenor excuses himself as the guests depart. Shortly thereafter, a servant comes to collect the characters and takes them to a private chamber where the
. He can provide ye with a map to Gravenhollow. It’s a legendary place built by the stone giants long ago, said to contain all the knowledge of the depths. If there’s answers to be found for what has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Torch Gate Destination: Bleak Eternity of Gehenna Primary Citizens: Humanoids and yugoloths Ruler: The Family Torch is a den of thieves built on the slopes of three volcanic spires that rise from a
thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item makes a character more powerful or versatile than a generic
these approaches to determining the items each character receives:
DM Choice: Choose items for each character using your own judgment.
Player Choice: Let the players choose whatever items they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
create weakness in society, a duergar who intentionally commits any crime receives a death sentence. Accidental crime by a duergar is compensated by goods or work equivalent to the damages. Derro, slaves or outsiders caught committing any crime can be executed on the spot by any duergar present.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp. When the ship returns to port, Pow Ming pays
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
Creatures
1 A young green dragon and a treant vie for influence over a woodland region.
2 A young green dragon forces a group of dryads to collect treasures for the dragon’s hoard, threatening
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the outside and has a tiny shuttered window built into it. Characters who peer through the window or open the door see the following: An elf lies unconscious on a cot. She is clad in an ornate black
ago.” The unconscious prisoner is an astral elf aristocrat (see Boo’s Astral Menagerie) named Xedalli. She has 0 hit points and is stable. If the unconscious elf receives any amount of magical healing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Torrga found him and killed him with Sephek’s help. Once she’s sold off her goods in Ten-Towns, she plans to deliver the corpse to Luskan and collect the 125 gp bounty. Torrga is a neutral evil shield
. The box contains 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each. Sephek Kaltro Sephek Kaltro (see the accompanying stat block) is a well-built man in his thirties. He has an olive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Anauroch. The town of Fortune was built recently and quickly destroyed by Lottie for daring to challenge her authority. “Lottie would not like our telling you too much about her. She’s very powerful, is a
scattered its pieces far and wide when she realized how dangerously powerful it was. Wanting to dissuade adventurers and others from trying to collect the pieces, she made it known that one piece was
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
collect something intangible, such as a creature’s singing voice or the color in its eyes, a Fey must tap into the magic of the Feywild. In other words, it’s the magic of the Feywild, not the Fey
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
Jail Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. The jailer, Kraddok Stonehorn (LG male human gladiator), is an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
story. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only
now ready to take the next step on the path to becoming members of the Mages of High Sorcery. After completing the Trial of the
Barb, an adventurer receives
this scroll and instructions
to take
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B) stand guard here. One has the key to the prison cart. Prison Cart. A wooden cart with an iron cage built into it holds a wasteland dragonnel (see appendix B) that had been
the Heavens for days, preparing to reactivate the city’s ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headwind they can’t detect. Those who try to climb a wall get halfway up, then inexplicably loses their grip and slide back down. A ladder built to scale a wall never reaches the top, no matter how long
possibility of a recurrence. Each character who agrees receives a supernatural charm (see chapter 7 of the Dungeon Master’s Guide) to aid their task. Assign charms to characters that are appropriate to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
in this shelter’s southern room. They’ve been ordered to collect metal scraps from around the lake, melt them down into ingots, and transfer the ingots to the Star Forge. The cinder hulks are hostile
possibility that some other giant might find and complete their work fills him with dread. The half-built colossus is a Huge object that has AC 20, 150 hp, and immunity to poison and psychic damage. To
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
field, children — as well as free-spirited, childlike folk — find themselves able to fly for 1 hour. 4 A village is built into the side of a cliff face here. Windmills protruding from the cliff collect
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
long-lost relics of Ostoria. They mean no harm to Waterdeep, but the city intrigues them, for they believe it was built on an old giant settlement that was destroyed by dragons tens of thousands of years
steep roof to shed snow. Surrounding the keep are dozens of narrow stone houses with heavy shutters and steep roofs of their own. The Falling Orc inn and tavern, a wood-frame structure built on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ability checks and saving throws. Stairs. The stairs here climb up to area E2. Treasure. There are 451 silver coins in this room, which a character can collect by spending ten minutes. However, a
relates the following information: Wakenreth was clearly built elsewhere and somehow fell here. He believes he can use the portal’s magic to pinpoint where Wakenreth originally stood. To do so
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
more of its kind are in the dungeon and receives a general impression of area 42, where more otyughs live. All these otyughs hate the Thayans. Niches. The shallow niches are 3 feet off the floor and 5
obscures parts of the room. Stone braziers built into the walls burn with orange flame, as do braziers in various places across the room. The floor is covered with sand, on which rest dozens of large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
The magma is 10 feet below the level of the
side of the magma river. The keys to the treasury were within the firenewts’ grasp. However, they failed to recognize the keys for what they were and incorporated them into a statue they built in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
the Rauvin Road, where the Rauvin and Surbrin rivers meet. Rivermoot’s wood-frame dwellings are built on stilts because the rivers swell during the spring and flood the ground around them. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several






