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Returning 35 results for 'being built diffusing colored recluse'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Djaynai towers over the surrounding structures. It is built of mud bricks and studded with the projecting ends of wooden supports. Stern guards stand watch alongside an open gate.
Map 12.1: central djaynaiView Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Djaynai towers over the surrounding structures. It is built of mud bricks and studded with the projecting ends of wooden supports. Stern guards stand watch alongside an open gate.
Map 12.1: central djaynaiView Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Djaynai towers over the surrounding structures. It is built of mud bricks and studded with the projecting ends of wooden supports. Stern guards stand watch alongside an open gate.
Map 12.1: central djaynaiView Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
colored costumes and feathered headdresses and indulge in feasting, song, and dance. After its recent years of prosperity, a cloud has settled over the city. Political dissidents are rumored to
regularly hires mercenaries and spies to investigate her rivals’ secrets. The Bloodletters laborers’ union opposes the leadership of the aristocracy at every turn. And beneath it all, the dire secret on which Zinda’s prosperity was built waits to be exposed.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
colored costumes and feathered headdresses and indulge in feasting, song, and dance. After its recent years of prosperity, a cloud has settled over the city. Political dissidents are rumored to
regularly hires mercenaries and spies to investigate her rivals’ secrets. The Bloodletters laborers’ union opposes the leadership of the aristocracy at every turn. And beneath it all, the dire secret on which Zinda’s prosperity was built waits to be exposed.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
colored costumes and feathered headdresses and indulge in feasting, song, and dance. After its recent years of prosperity, a cloud has settled over the city. Political dissidents are rumored to
regularly hires mercenaries and spies to investigate her rivals’ secrets. The Bloodletters laborers’ union opposes the leadership of the aristocracy at every turn. And beneath it all, the dire secret on which Zinda’s prosperity was built waits to be exposed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who rolls 15 or higher notices the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
available for use by any ship. If the characters wish to travel by sea, they can book passage on the Brazen Pegasus at a cost of 10 gp per day (for the whole party). A 60-foot sloop built for speed, she
, and rain to the harbor. Various powders can be added to the fire to create thick columns of colored smoke that can be seen from Fort Beluarian and from the mines along the Bay of Chult. 15. Fort
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
pile of similar-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who gets a 15 or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
available for use by any ship. If the characters wish to travel by sea, they can book passage on the Brazen Pegasus at a cost of 10 gp per day (for the whole party). A 60-foot sloop built for speed, she
, and rain to the harbor. Various powders can be added to the fire to create thick columns of colored smoke that can be seen from Fort Beluarian and from the mines along the Bay of Chult. 15. Fort
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who rolls 15 or higher notices the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
pile of similar-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who gets a 15 or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who rolls 15 or higher notices the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
pile of similar-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who gets a 15 or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
available for use by any ship. If the characters wish to travel by sea, they can book passage on the Brazen Pegasus at a cost of 10 gp per day (for the whole party). A 60-foot sloop built for speed, she
, and rain to the harbor. Various powders can be added to the fire to create thick columns of colored smoke that can be seen from Fort Beluarian and from the mines along the Bay of Chult. 15. Fort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shares the following information if questioned: Old Outpost. Starglass Waypoint was built by githyanki and modrons around a planar gate. (The spectator has never left this room and doesn’t know the gate’s
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shares the following information if questioned: Old Outpost. Starglass Waypoint was built by githyanki and modrons around a planar gate. (The spectator has never left this room and doesn’t know the gate’s
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shares the following information if questioned: Old Outpost. Starglass Waypoint was built by githyanki and modrons around a planar gate. (The spectator has never left this room and doesn’t know the gate’s
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Outpost Locations The duergar outpost was not built with the intention of being aesthetically pleasing or welcoming to strangers. There is no interior lighting, since the duergar rely on darkvision
and a burlap sack draped over a glowing object that emits colored light that shifts from blue to green to red.
If the characters made it through area O5 without getting into a fight, they catch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mixology, Oganath serves a myriad of magic drinks at the bar: Blazing Bloody Jack (Costs 100 Talons). Motes of coagulated, red juice are suspended throughout this amber-colored cocktail, which tastes
disarmed. The office’s interior is devoid of occupants. When the characters venture inside, read the following: Bookshelves line the walls of this room. A bed draped in plush linens is built into an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Outpost Locations The duergar outpost was not built with the intention of being aesthetically pleasing or welcoming to strangers. There is no interior lighting, since the duergar rely on darkvision
and a burlap sack draped over a glowing object that emits colored light that shifts from blue to green to red.
If the characters made it through area O5 without getting into a fight, they catch






