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Returning 12 results for 'being burden diffusing contests reaction'.
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being burden diffusing content reaction
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"2d8+3", "rollType":"damage", "rollAction":"Whispers of Compulsion", "rollDamageType":"psychic"} psychic damage and must use its reaction to make a melee weapon attack against one creature of the
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. You can avoid provoking an
opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. You can avoid provoking an
opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip’s choice that the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip’s choice that the allip can see. Constructs and Undead are immune to this effect.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
its Reaction to make one attack with a weapon or an Unarmed Strike, adding the Superiority Die to the attack’s damage roll on a hit. Commanding Presence When you make a Charisma (Intimidation
comrades into another position. Add the Superiority Die roll to the attack’s damage roll, and choose a willing creature who can see or hear you. That creature can use its Reaction to move up to half
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
spirit. While she doesn’t lay out schemes as complex as does Sora Katra, there are many tales of Maenya wandering the woods in disguise and tricking travelers into unwise contests. Her endless appetite
always share her knowledge, act in the best interests of her sisters, or even her own interests. Why not? The simplest answer is that she is unhinged; any mind could be broken by the burden of such
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
spirit. While she doesn’t lay out schemes as complex as does Sora Katra, there are many tales of Maenya wandering the woods in disguise and tricking travelers into unwise contests. Her endless appetite
always share her knowledge, act in the best interests of her sisters, or even her own interests. Why not? The simplest answer is that she is unhinged; any mind could be broken by the burden of such
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise of an ulitharid varies. In most colonies, the ulitharid becomes an elder brain’s most
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
quests into the Barrens, and the Dark Pack won’t soon forget the Lycanthropic Purge. Anyone who openly wears symbols of the Silver Flame receives, at best, a hostile reaction from most Droaamites, and
public health. Brute Force. With its many ogres and giants, Droaam has raw strength in great supply. Many tasks that would require specialized equipment or beasts of burden in the Five Nations are simply performed by a large and powerful humanoid.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
quests into the Barrens, and the Dark Pack won’t soon forget the Lycanthropic Purge. Anyone who openly wears symbols of the Silver Flame receives, at best, a hostile reaction from most Droaamites, and
public health. Brute Force. With its many ogres and giants, Droaam has raw strength in great supply. Many tasks that would require specialized equipment or beasts of burden in the Five Nations are simply performed by a large and powerful humanoid.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feet to an unoccupied space it can see.
Demons are painfully difficult to summon and control. It is not a burden for the weak of heart or the weak of spirit.
— From the DEMONOMICON OF IGGWILV
marilith can take one reaction on every turn in a combat.
Actions
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to






