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Returning 35 results for 'being burns diffusing cult received'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
below. He grants his rank-and-file followers the Unerring Tracker trait, and cult leaders gain the Incite the Hunters trait.
Labyrinthine Recall. This creature can perfectly recall any path it has
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
statistics) are at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
statistics) are at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
statistics) are at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
at leisure here. Unless the characters are wearing cult garb and can roleplay effectively, the cultists immediately recognize them as intruders and attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult of Malar In the prologue of Lore of Lurue—not a part of the story that the characters witness or experience—Ecamane Truesilver describes the underlying truth of the situation and identifies the
sorts in tribute to their god, then casting the carcasses into the pool. As the adventurers will discover, this cult of Malar (otherwise nameless) includes several berserkers as well as worgs and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult of Malar In the prologue of Lore of Lurue—not a part of the story that the characters witness or experience—Ecamane Truesilver describes the underlying truth of the situation and identifies the
sorts in tribute to their god, then casting the carcasses into the pool. As the adventurers will discover, this cult of Malar (otherwise nameless) includes several berserkers as well as worgs and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult of Malar In the prologue of Lore of Lurue—not a part of the story that the characters witness or experience—Ecamane Truesilver describes the underlying truth of the situation and identifies the
sorts in tribute to their god, then casting the carcasses into the pool. As the adventurers will discover, this cult of Malar (otherwise nameless) includes several berserkers as well as worgs and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
, making them an even more significant force in the world. Intelligent and charismatic giants might enter positions of leadership in an elemental cult, while less cunning giants might become lieutenants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
, making them an even more significant force in the world. Intelligent and charismatic giants might enter positions of leadership in an elemental cult, while less cunning giants might become lieutenants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
, making them an even more significant force in the world. Intelligent and charismatic giants might enter positions of leadership in an elemental cult, while less cunning giants might become lieutenants
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s betrayal
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon—as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s betrayal
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon—as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon — as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon — as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s betrayal
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon—as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon — as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pull himself together and fulfill his obligations. Homesteads in Peril Herivin Dardragon, the halfling proprietor of the Harvest Inn in the town of Westbridge, has received reports that ogres and hill
ELEMENTAL CULTS
Here are examples of how you can weave Princes of the Apocalypse and Storm King’s Thunder together by having cultists aid the giants, as a way to hide their own plans:
The Cult of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pull himself together and fulfill his obligations. Homesteads in Peril Herivin Dardragon, the halfling proprietor of the Harvest Inn in the town of Westbridge, has received reports that ogres and hill
ELEMENTAL CULTS
Here are examples of how you can weave Princes of the Apocalypse and Storm King’s Thunder together by having cultists aid the giants, as a way to hide their own plans:
The Cult of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pull himself together and fulfill his obligations. Homesteads in Peril Herivin Dardragon, the halfling proprietor of the Harvest Inn in the town of Westbridge, has received reports that ogres and hill
ELEMENTAL CULTS
Here are examples of how you can weave Princes of the Apocalypse and Storm King’s Thunder together by having cultists aid the giants, as a way to hide their own plans:
The Cult of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
griffons for the Griffon Cavalry. Savra is trying to regain her honor by serving Tyr, thus atoning for the evil acts she committed as a member of an evil elemental cult called the Howling Hatred
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
griffons for the Griffon Cavalry. Savra is trying to regain her honor by serving Tyr, thus atoning for the evil acts she committed as a member of an evil elemental cult called the Howling Hatred
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
griffons for the Griffon Cavalry. Savra is trying to regain her honor by serving Tyr, thus atoning for the evil acts she committed as a member of an evil elemental cult called the Howling Hatred
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin






