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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni in Danger The adventure begins on a woodland trail on a bright, sunny day. Read or paraphrase the following to begin the adventure: A cacophony of shouts breaks the woods’ serenity. Through the
trees, you spot puffs of colorful smoke.
Moments later, a tiny figure emerges from the bushes, sporting an acorn hat and flitting through the air on iridescent wings.
“Quickly!” she squeaks. “Uni
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni in Danger The adventure begins on a woodland trail on a bright, sunny day. Read or paraphrase the following to begin the adventure: A cacophony of shouts breaks the woods’ serenity. Through the
trees, you spot puffs of colorful smoke.
Moments later, a tiny figure emerges from the bushes, sporting an acorn hat and flitting through the air on iridescent wings.
“Quickly!” she squeaks. “Uni
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni in Danger The adventure begins on a woodland trail on a bright, sunny day. Read or paraphrase the following to begin the adventure: A cacophony of shouts breaks the woods’ serenity. Through the
trees, you spot puffs of colorful smoke.
Moments later, a tiny figure emerges from the bushes, sporting an acorn hat and flitting through the air on iridescent wings.
“Quickly!” she squeaks. “Uni
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
(Perception) check. See area B1 for more information. A staircase hidden by bushes at the top of the cliff leads to area B5. A character on top of the cliff with a passive Wisdom (Perception) score of 15 or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
(Perception) check. See area B1 for more information. A staircase hidden by bushes at the top of the cliff leads to area B5. A character on top of the cliff with a passive Wisdom (Perception) score of 15 or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
(Perception) check. See area B1 for more information. A staircase hidden by bushes at the top of the cliff leads to area B5. A character on top of the cliff with a passive Wisdom (Perception) score of 15 or
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
only in the comfort of their homes. The Sunweaver Most Sangarians revere the Sunweaver—or pretend to. Locally, the Sunweaver’s faith uses an upright torch topped with a blazing sun as its symbol
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
only in the comfort of their homes. The Sunweaver Most Sangarians revere the Sunweaver—or pretend to. Locally, the Sunweaver’s faith uses an upright torch topped with a blazing sun as its symbol
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
only in the comfort of their homes. The Sunweaver Most Sangarians revere the Sunweaver—or pretend to. Locally, the Sunweaver’s faith uses an upright torch topped with a blazing sun as its symbol
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
of it are destroyed. The staff at the center of the maze is a decoy and crumbles to ashes in the hands of whoever claims it. B3. Red Ruth’s Lair When the characters arrive at this location, read or
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
mushrooms and succeeds on a DC 10 Intelligence (Nature) check knows what the mushrooms are and what they can do. Pool Confrontation Read or paraphrase the following when the characters approach the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
of it are destroyed. The staff at the center of the maze is a decoy and crumbles to ashes in the hands of whoever claims it. B3. Red Ruth’s Lair When the characters arrive at this location, read or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
of it are destroyed. The staff at the center of the maze is a decoy and crumbles to ashes in the hands of whoever claims it. B3. Red Ruth’s Lair When the characters arrive at this location, read or
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
mushrooms and succeeds on a DC 10 Intelligence (Nature) check knows what the mushrooms are and what they can do. Pool Confrontation Read or paraphrase the following when the characters approach the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
mushrooms and succeeds on a DC 10 Intelligence (Nature) check knows what the mushrooms are and what they can do. Pool Confrontation Read or paraphrase the following when the characters approach the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bushes and dead or diseased trees surround a run-down wooden shack. A wisp of smoke rises from a rotted-out hole in the roof that is lined with fungus. South of the shack is a low stone wall that
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bushes and dead or diseased trees surround a run-down wooden shack. A wisp of smoke rises from a rotted-out hole in the roof that is lined with fungus. South of the shack is a low stone wall that
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
example of how the pit trap in area A1 might play out:
Describe the Scene. Read the boxed text aloud.
Ask the Players, “What Do You Do?” You might ask how the player characters enter the cave. If
Scene. Read the boxed text aloud. Then say, “Roll Initiative!” to signal the start of combat. Roll once for both centipedes, which act on the same turn.
Players React. In combat, the characters and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
example of how the pit trap in area A1 might play out:
Describe the Scene. Read the boxed text aloud.
Ask the Players, “What Do You Do?” You might ask how the player characters enter the cave. If
Scene. Read the boxed text aloud. Then say, “Roll Initiative!” to signal the start of combat. Roll once for both centipedes, which act on the same turn.
Players React. In combat, the characters and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bushes and dead or diseased trees surround a run-down wooden shack. A wisp of smoke rises from a rotted-out hole in the roof that is lined with fungus. South of the shack is a low stone wall that
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
example of how the pit trap in area A1 might play out:
Describe the Scene. Read the boxed text aloud.
Ask the Players, “What Do You Do?” You might ask how the player characters enter the cave. If
Scene. Read the boxed text aloud. Then say, “Roll Initiative!” to signal the start of combat. Roll once for both centipedes, which act on the same turn.
Players React. In combat, the characters and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The






