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Returning 35 results for 'being bustling defusing create roiling'.
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Monsters
Fizban's Treasury of Dragons
speed of 0.When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.Fire
Monsters
Planescape: Adventures in the Multiverse
minute or if the dabus’s concentration ends (as if concentrating on a spell).Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns
cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of themselves. Scholars have yet to determine the origin of
Monsters
Mythic Odysseys of Theros
' magic pursued them, cursing them with an endless will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created.
A spectrum of giants claims
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Skald The largest community in Kartakass, Skald presents itself as a bustling hub of commerce and creativity that boasts the best of everything in the land. The lure of overnight celebrity, glowing
and aging celebrities prey on youth and creativity, while critics and struggling performers create a culture of desperate deceptions. Vice, criminality, dark bargains, and supernatural predators flourish in Skald, like a pack of wolves hiding behind glamorous masks.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Skald The largest community in Kartakass, Skald presents itself as a bustling hub of commerce and creativity that boasts the best of everything in the land. The lure of overnight celebrity, glowing
and aging celebrities prey on youth and creativity, while critics and struggling performers create a culture of desperate deceptions. Vice, criminality, dark bargains, and supernatural predators flourish in Skald, like a pack of wolves hiding behind glamorous masks.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Skald The largest community in Kartakass, Skald presents itself as a bustling hub of commerce and creativity that boasts the best of everything in the land. The lure of overnight celebrity, glowing
and aging celebrities prey on youth and creativity, while critics and struggling performers create a culture of desperate deceptions. Vice, criminality, dark bargains, and supernatural predators flourish in Skald, like a pack of wolves hiding behind glamorous masks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements The places where people live — bustling cities, prosperous towns, and tiny villages nestled among miles of farmland — help define the nature of civilization in your world. A single
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements The places where people live — bustling cities, prosperous towns, and tiny villages nestled among miles of farmland — help define the nature of civilization in your world. A single
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements The places where people live — bustling cities, prosperous towns, and tiny villages nestled among miles of farmland — help define the nature of civilization in your world. A single
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands. When dabus communicate, rather than speaking or signing words, they create esoteric
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands. When dabus communicate, rather than speaking or signing words, they create esoteric
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands. When dabus communicate, rather than speaking or signing words, they create esoteric
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
leadership of Prime Speaker Zegana, the biomancers of the Simic Combine apply magic to the life sciences. Striving to create a harmonious future where creatures of all kinds are perfectly adapted to their ever
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
leadership of Prime Speaker Zegana, the biomancers of the Simic Combine apply magic to the life sciences. Striving to create a harmonious future where creatures of all kinds are perfectly adapted to their ever
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
leadership of Prime Speaker Zegana, the biomancers of the Simic Combine apply magic to the life sciences. Striving to create a harmonious future where creatures of all kinds are perfectly adapted to their ever
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created. Hundred-Handed One
Huge giant, lawful neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created. Hundred-Handed One
Huge giant, lawful neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created. Hundred-Handed One
Huge giant, lawful neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
conforms to the will of the creatures inhabiting it. Creative imaginations can create whole islands of their own invention within the plane, sometimes maintaining those places for years. A nonsapient
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
conforms to the will of the creatures inhabiting it. Creative imaginations can create whole islands of their own invention within the plane, sometimes maintaining those places for years. A nonsapient
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
violate both natural and moral laws amid the frozen bogs and glacial expanses of Lamordia. The worst of them is the domain’s Darklord, Doctor Viktra Mordenheim, whose efforts to create life and abolish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
conforms to the will of the creatures inhabiting it. Creative imaginations can create whole islands of their own invention within the plane, sometimes maintaining those places for years. A nonsapient
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
violate both natural and moral laws amid the frozen bogs and glacial expanses of Lamordia. The worst of them is the domain’s Darklord, Doctor Viktra Mordenheim, whose efforts to create life and abolish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
violate both natural and moral laws amid the frozen bogs and glacial expanses of Lamordia. The worst of them is the domain’s Darklord, Doctor Viktra Mordenheim, whose efforts to create life and abolish
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Azzagrat, which encompasses three interconnected layers of the Abyss. His seat of power is the fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors
plane allows the Abyss to create tiny pockets of Abyssal evil that can eventually become so corrupted that they’re drawn into the Abyss. Thus, adventurers exploring a desecrated temple or fetid swamp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Azzagrat, which encompasses three interconnected layers of the Abyss. His seat of power is the fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors
plane allows the Abyss to create tiny pockets of Abyssal evil that can eventually become so corrupted that they’re drawn into the Abyss. Thus, adventurers exploring a desecrated temple or fetid swamp






