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Returning 35 results for 'being button diffusing casts revere'.
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Monsters
Fizban's Treasury of Dragons
", "rollType":"heal", "rollAction":"Radiant Bolt"} hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light
, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tonguesDragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Fire Ray","rollDamageType":"fire"} fire damage.
Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12
):
At will: guidance, light, mage armor, mage hand, prestidigitationFirenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive
Monsters
Fizban's Treasury of Dragons
up to 10 feet away from the speaker.
Spellcasting. The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
Monsters
Journeys through the Radiant Citadel
","rollAction":"Flood Strike","rollDamageType":"cold"} cold damage.
Spellcasting. The riverine casts one of the following spells, requiring no material components and using Charisma as the
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Fizban's Treasury of Dragons
":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
blessed regains 5 (1d10) hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tongues
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
blessed regains 5 (1d10) hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tongues
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
blessed regains 5 (1d10) hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tongues
Monsters
Fizban's Treasury of Dragons
.
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: faerie fire
2/day each: calm
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
Monsters
Fizban's Treasury of Dragons
.
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: faerie fire
1/day each: calm emotions
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
area 57 if she casts plane shift. If she escapes from area 57, she expects the characters to help her find a safe way out of the tomb. When she learns of the trickster gods, Keshma encourages the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
area 57 if she casts plane shift. If she escapes from area 57, she expects the characters to help her find a safe way out of the tomb. When she learns of the trickster gods, Keshma encourages the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
area 57 if she casts plane shift. If she escapes from area 57, she expects the characters to help her find a safe way out of the tomb. When she learns of the trickster gods, Keshma encourages the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Tanarukk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Tanarukk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Tanarukk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
searches the wall for secret doors and succeeds on a DC 17 Wisdom (Perception) check notices the sheen of frequent touches on the snowflake button. Treasure. Four items on display are magical: Rust
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
searches the wall for secret doors and succeeds on a DC 17 Wisdom (Perception) check notices the sheen of frequent touches on the snowflake button. Treasure. Four items on display are magical: Rust
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
searches the wall for secret doors and succeeds on a DC 17 Wisdom (Perception) check notices the sheen of frequent touches on the snowflake button. Treasure. Four items on display are magical: Rust
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
of the encephalon cluster that guards the obelisk fragment they revere. The plinth is 15 feet high, and the statue atop it is another 10 feet tall. A Humanoid mutate named Malinia is defacing the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
of the encephalon cluster that guards the obelisk fragment they revere. The plinth is 15 feet high, and the statue atop it is another 10 feet tall. A Humanoid mutate named Malinia is defacing the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
of the encephalon cluster that guards the obelisk fragment they revere. The plinth is 15 feet high, and the statue atop it is another 10 feet tall. A Humanoid mutate named Malinia is defacing the






