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Returning 35 results for 'being button diffusing completely rolling'.
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being button diffusing complete rolling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but we’re never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If you’ve ever had someone close to
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but we’re never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If you’ve ever had someone close to
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but we’re never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If you’ve ever had someone close to
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise be as different or similar as the player wishes. Incarnations might use completely different character options, they might have different physical forms, or they might simply have cosmetic
signature tokens. Nexus features help others recognize a character no matter which incarnation is being played. Have players determine a nexus feature by creating their own or rolling on the Nexus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
down the characters’ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise be as different or similar as the player wishes. Incarnations might use completely different character options, they might have different physical forms, or they might simply have cosmetic
signature tokens. Nexus features help others recognize a character no matter which incarnation is being played. Have players determine a nexus feature by creating their own or rolling on the Nexus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
down the characters’ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
down the characters’ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise be as different or similar as the player wishes. Incarnations might use completely different character options, they might have different physical forms, or they might simply have cosmetic
signature tokens. Nexus features help others recognize a character no matter which incarnation is being played. Have players determine a nexus feature by creating their own or rolling on the Nexus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
area might be completely underground, or a cavern near the surface with holes in the ceiling to let in some sunlight. Root Cellars Much as humans do in their dwellings, kobolds set aside rooms with
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
area might be completely underground, or a cavern near the surface with holes in the ceiling to let in some sunlight. Root Cellars Much as humans do in their dwellings, kobolds set aside rooms with
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles






