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Magic Items
Tasha’s Cauldron of Everything
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the dusty, tiled floor. All doors in the tower are made of carved stone. All ceilings are 10 feet high, except in area 6a. 6a. Wyllow’s Throne Room Detritus. Dead leaves and twigs cover the dusty
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the dusty, tiled floor. All doors in the tower are made of carved stone. All ceilings are 10 feet high, except in area 6a. 6a. Wyllow’s Throne Room Detritus. Dead leaves and twigs cover the dusty
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the dusty, tiled floor. All doors in the tower are made of carved stone. All ceilings are 10 feet high, except in area 6a. 6a. Wyllow’s Throne Room Detritus. Dead leaves and twigs cover the dusty
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
patrons in Port Nyanzaru and more distant ports who are eager to pay a king’s ransom for the rarest of his ill-gotten gains.
The crew of the Stirge includes a first mate named Heel (NE male half-orc
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
patrons in Port Nyanzaru and more distant ports who are eager to pay a king’s ransom for the rarest of his ill-gotten gains.
The crew of the Stirge includes a first mate named Heel (NE male half-orc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
the prison roof and 300 feet above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
patrons in Port Nyanzaru and more distant ports who are eager to pay a king’s ransom for the rarest of his ill-gotten gains.
The crew of the Stirge includes a first mate named Heel (NE male half-orc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
the prison roof and 300 feet above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
the prison roof and 300 feet above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B). Tools cover stone tables throughout the room. (There are enough tools here to assemble two sets of mason’s tools, one set of smith’s tools, and two sets of tinker’s tools.) Other
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B). Tools cover stone tables throughout the room. (There are enough tools here to assemble two sets of mason’s tools, one set of smith’s tools, and two sets of tinker’s tools.) Other
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B). Tools cover stone tables throughout the room. (There are enough tools here to assemble two sets of mason’s tools, one set of smith’s tools, and two sets of tinker’s tools.) Other
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
This large kitchen is in poor condition. Flies cover foul-smelling messes of several meals stacked on a worktable in the middle of the room.
The kitchen is in shambles. The half-eaten food on the
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
This large kitchen is in poor condition. Flies cover foul-smelling messes of several meals stacked on a worktable in the middle of the room.
The kitchen is in shambles. The half-eaten food on the
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
This large kitchen is in poor condition. Flies cover foul-smelling messes of several meals stacked on a worktable in the middle of the room.
The kitchen is in shambles. The half-eaten food on the
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Shelves cover the stone walls of this room from floor to ceiling. Sagging books that have been reduced to little more than scraps and dust fill the shelves, although a few books bound in metal have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Shelves cover the stone walls of this room from floor to ceiling. Sagging books that have been reduced to little more than scraps and dust fill the shelves, although a few books bound in metal have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
, a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
, a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
, a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Shelves cover the stone walls of this room from floor to ceiling. Sagging books that have been reduced to little more than scraps and dust fill the shelves, although a few books bound in metal have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where carved or painted stars cover the ceiling of a cave. On the planes that have hosted one of these rare events, elf priests consecrate and maintain temples devoted to the Mysteries. Often these
of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing.
The rarest of these blessed elves can change their sex whenever they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where carved or painted stars cover the ceiling of a cave. On the planes that have hosted one of these rare events, elf priests consecrate and maintain temples devoted to the Mysteries. Often these
of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing.
The rarest of these blessed elves can change their sex whenever they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
cultists and necromancers. Chief among these latter customers is the family matriarch, Leylenna Candulhallow, a neutral evil female moon elf mage who takes the choicest and rarest of the deceased for her
further his own plots. Though rarely home, he boards four alchemist lackeys in the building, along with several guards, using the secret passages to cover their comings and goings. Their only job is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where carved or painted stars cover the ceiling of a cave. On the planes that have hosted one of these rare events, elf priests consecrate and maintain temples devoted to the Mysteries. Often these
of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing.
The rarest of these blessed elves can change their sex whenever they






