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Returning 24 results for 'being buttons diffusing class rarest'.
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Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
17 (+3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
17 (+3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
17 (+3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are sometimes dispatched when a powerful drow needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold to a
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are sometimes dispatched when a powerful drow needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold to a
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are sometimes dispatched when a powerful drow needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold to a
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
Borrower Tiny Fey, Typically Chaotic Neutral
Armor Class 15
Hit Points 12 (5d4)
Speed 10 ft., fly 30 ft.
STR
2 (−4)
DEX
20 (+5)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
Borrower Tiny Fey, Typically Chaotic Neutral
Armor Class 15
Hit Points 12 (5d4)
Speed 10 ft., fly 30 ft.
STR
2 (−4)
DEX
20 (+5)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
Borrower Tiny Fey, Typically Chaotic Neutral
Armor Class 15
Hit Points 12 (5d4)
Speed 10 ft., fly 30 ft.
STR
2 (−4)
DEX
20 (+5)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
complete, the cloakers separate again. Cloaker
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 10 ft., fly 40 ft.
STR
17 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
complete, the cloakers separate again. Cloaker
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 10 ft., fly 40 ft.
STR
17 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
complete, the cloakers separate again. Cloaker
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 10 ft., fly 40 ft.
STR
17 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
seeker’s preferred place of study in Candlekeep (usually a chamber in the Pillars of Pedagogy). Not all books in the collection can be checked out in this manner, however; the rarest and most dangerous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
seeker’s preferred place of study in Candlekeep (usually a chamber in the Pillars of Pedagogy). Not all books in the collection can be checked out in this manner, however; the rarest and most dangerous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
seeker’s preferred place of study in Candlekeep (usually a chamber in the Pillars of Pedagogy). Not all books in the collection can be checked out in this manner, however; the rarest and most dangerous
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A






