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Returning 35 results for 'beings bard diffusing combine refuse'.
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beings bards diffusing combine refuse
Monsters
Lorwyn: First Light
of nature are beyond the ken of most mortal beings—untamable, primal, and awe inspiring.
In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the
Monsters
Lorwyn: First Light
—untamable, primal, and awe inspiring.
In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of three or more creatures. In Lorwyn
condition. Success: Half damage only.The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only a
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
on any guise, are considered harbingers of good luck. Meanwhile, unfathomable beings called incarnations of nature combine the forms of many creatures to embody abstract concepts. (See chapter 3 for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a member of the Student-Mages of Faith. He enjoys helping his fellow students celebrate their high holidays and discussing theology and spirituality. For him, the natural world and all living beings
Boon: Melwythorne’s spirituality centers you. You can calm even the most frazzled of your peers and, if necessary, extract information as needed.
Bond Bane: Members of the silkball club and the Student-Mages of Faith refuse to acknowledge your presence.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the same rate as humans. Alignment. The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the same rate as humans. Alignment. The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Beholders One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respect all beings who risk their lives in defense of something greater than themselves.
2 My payment is a matter of principle. Requiring even a small fee for my service allows those I help to
excuse for tyranny. Those who abuse power must be stripped of it, and soldiers have a responsibility to refuse immoral orders.
5 I strive to treat foes honorably, but not at the expense of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming
offspring of the demon lord Juiblex. Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
nature are beyond the ken of most mortal beings—untamable, primal, and awe inspiring. In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of
eclipsed realm Incarnation of Transience The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scraps of parchment. He plans to become an adventuring bard but hasn’t the courage to tell his parents, who would never tolerate such a pedestrian, dangerous life for their son. Mazia Foulard (lawful good
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warriors as the demons savagely tear into each other. The drow move to engage the demons and defend the outpost, leaving the characters with an opportunity to escape. You can combine this event with
Jorlan’s offer to leave the gate unlocked, making it easy for the characters to slip away. Alternatively (or if they refuse Jorlan’s offer), the characters can use the distraction to engineer their own
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Operator, who might end up stepping into a different role when the need arises. The Operator is often a bard and might come from a soldier or noble background (being accustomed to leadership in one
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lords of Dust Tales from the ancient history of Eberron tell of a time when the world fell entirely under the sway of evil: the so-called Age of Demons, when fiendish beings called overlords ruled
dragon (an agent of the Chamber) warns the characters against this manipulation, explaining the nature and goals of the Lords of Dust to them. If the characters refuse to cooperate with the lords
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Yaliek Iltizmar (N female Rashemi bard; see appendix B), who is also a member of the Harpers. She pays close attention to characters who nose around backstage, then shares any interesting
characters refuse, and makes good on its threat if the characters don’t share the wealth. The faerie dragon doesn’t have a hoard of its own, since it gives its earnings to unfortunate Waterdavians by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
her, she might well wipe away all the poleis and larger communities, leaving only scattered tribes of mortals to live in an enforced balance with nature. She isn’t out to eradicate sapient beings
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students?” A character who is a bard (or pretends to be one) can petition Sythian to become a student at Skalderang Conservatory. The character must first prove they can afford Sythian’s tutelage (by
laugh and orders the characters to leave at once. If the characters refuse, Sythian and Joster flee to area C15, where Sythian equips himself with Golden Axe and tries to escape out the window using the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with each other, those who aim for the top of their ordning challenge all manner of beings in games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers
against other giants, smaller folk, and even beings from the Outer Planes. Destiny gamblers wear half masks that cover their eyes. The masks’ runic magic allows these giants not only to see normally, but
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
falls ill with a supernatural cold, plunging Fortitude into a sudden brutal winter. The remaining three elemental beings ask the characters to enter the gate in search of a cure. 4 A popular candidate
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of creation
d8
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
to destroy their trees if they refuse.
3 An infestation of twig blights has taken over the lair of a young green dragon, and the dragon will do anything to reclaim it.
4 Green hags compete
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
male Turami human bard; see appendix B), Vevette Blackwater (CE female Tethyrian human swashbuckler; see appendix B), and three Zhent thugs. If Agorn and Vevette were killed or otherwise disposed of
Doom Raiders propose to split the take evenly with the characters. If the characters refuse this offer and the Doom Raiders outnumber them, the Zhents turn against them, putting characters who are Zhentarim members in a predicament.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ways of life beyond most beings’ comprehensions. Everything about the culture of the island, from architecture to food, is unfamiliar and unsettling to outsiders. At your discretion the inhabitants
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
rapid succession. The visitation of a demon lord to the Material Plane is a cataclysmic event. The lord’s presence overwhelms the minds of other beings to keep them from resisting, and the lord’s






