Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bellowing badger diffusing construct receive'.
Other Suggestions:
bellowing banner diffusing construct receives
bellowing basher diffusing construct receive
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters—more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters — more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters—more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters — more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters — more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters—more than what they would receive for slaying the wyverns.
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Magic Items
Infernal Machine Rebuild
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta






