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Returning 15 results for 'bellowing beast diffusing contingency renewal'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals. Each couatl goes through a period of renewal at the
spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals. Each couatl goes through a period of renewal at the
spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals. Each couatl goes through a period of renewal at the
spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
ability to hold this smaller amount of territory makes it unlikely that Unther will push farther any time soon — particularly since the Untherite navy has been unable to overcome the great beast that guards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
ability to hold this smaller amount of territory makes it unlikely that Unther will push farther any time soon — particularly since the Untherite navy has been unable to overcome the great beast that guards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
ability to hold this smaller amount of territory makes it unlikely that Unther will push farther any time soon — particularly since the Untherite navy has been unable to overcome the great beast that guards






