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Returning 24 results for 'bellowing before down creature reforming'.
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blowing before down creature reporting
Monsters
Ghosts of Saltmarsh
","rollType":"recharge","rollAction":"Avalanche of Bones"}. The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14
Dexterity saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Avalanche of Bones","rollDamageType":"bludgeoning"} bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.PoisonBludgeoning
Monsters
Bigby Presents: Glory of the Giants
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Freezing Touch"} to hit, reach 5 ft., one creature. Hit: 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Freezing Touch
creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.
Icy Axe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
Monsters
Bigby Presents: Glory of the Giants
Death Burst. When the rime hulk dies, it explodes in a 10-foot-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw
any Medium or smaller creature. Each time the rime hulk enters another creature’s space for the first time during this move, that creature must make a DC 15 Constitution saving throw. On a failed
Monsters
Van Richten’s Guide to Ravenloft
). Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Magic Allergy
"} to determine the effect:
1–2. The gremishka emanates magical energy. Each creature within 30 feet of the gremishka must succeed on a DC 10 Constitution saving throw or take 3 (1d6
Monsters
Van Richten’s Guide to Ravenloft
another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm can’t regain hit points or gain temporary hit points.Bites. Melee
spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.Gremishka;Gremishkas are the vicious products of mistakes made
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, collapsing and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Avalanche of Bones (Recharge 5–6). The juggernaut collapses into a large heap before quickly reforming. Each creature
within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ancestors, rime hulks are roughly formed masses of frost and ice. Their vaguely giant-shaped physical forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime
explodes in a 10-foot-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) cold damage.
Actions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
present you for a formal audience.”
“No! My steward Sticky will present you!”
Both heads then ignore you as they begin bellowing over one another for Slippy and Sticky to attend them.
The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A dark chasm gapes between grumbling volcanoes that spew lava and smoke into the hateful sky. The air trembles with the bellowing of some monstrous creature in the dark depths of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
3 (1d6) force damage.
Reactions
Magic Allergy (1/Day). Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a d6 to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Furygale Repository When the characters arrive at the Furygale Repository, they find a warehouse-like structure with walls that slowly change shape and color, as if melting and reforming. Floating
they’re dueling or not. After taking damage in the repository, a creature still in the building is healed to full hit points after not taking damage for 1 minute. Wild Magic. Once per turn, when a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow kills a lesser demon and mystically prevents it from reforming in the Abyss. This ritual creates a shadow demon and infuses the drow with shadow magic. VARIANT: SHADOW DEMON SUMMONING
Some drow
throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
surrounded by a vast and intricate hedge maze under a permanent guards and wards spell. Any creature navigating the maze on their own without guidance must succeed on a DC 18 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
the “Lady of Masks” section near the start of this chapter for more information on Sansuri’s tactics). Lyn Armaal Roster Area Creature(s) Notes 1 4 aarakocra simulacra The simulacra remain here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
block regarding other humanoids fails, and the panther attacks any such creature it can see. If it can see no target, the bewildered panther resumes its pacing. Treasure. Almost all the weapons around the
touched to a given surface and in the presence of other light eventually spreads to cover the entire surface. If a creature falls into the well and is pulled out, the liquid light clings to a small portion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
gladiator is a golem-like creature with a bronze spear in one hand and a wooden shield in the other. It has the statistics of a gladiator, with these changes: The clay gladiator is an unaligned
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 19 (22,000 XP)
Death Throes. When the balor dies, it explodes, and each creature within 30 feet
aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Scab Locations The following encounters are keyed to map 4.1. Because the scab wraps around the Bleeding Citadel, a creature can move off the left-hand side of the map onto the right-hand side of the
here. Any creature of good alignment that touches the window gains 20 temporary hit points. A creature affected by the window’s magic cannot be affected by the window again for 24 hours. S3. Drowned
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta
. A detect magic spell reveals an aura of abjuration magic emanating from these runes. Damaging the case triggers a magical trap that forces each creature in a 15-foot-radius sphere centered on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters






