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Returning 35 results for 'bellowing best diffusing contiguous repairs'.
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billowing beast diffusing contiguous repairs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Repairs to the walls and the roof require the approval and oversight of the Carpenters’, Roofers’, and Plaisterers’ Guild. The Cellarers’ and Plumbers’ Guild is best equipped to handle the refurbishing of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Repairs to the walls and the roof require the approval and oversight of the Carpenters’, Roofers’, and Plaisterers’ Guild. The Cellarers’ and Plumbers’ Guild is best equipped to handle the refurbishing of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Repairs to the walls and the roof require the approval and oversight of the Carpenters’, Roofers’, and Plaisterers’ Guild. The Cellarers’ and Plumbers’ Guild is best equipped to handle the refurbishing of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Konig make it all the way to Bryn Shander. Dragon Damage. Trovus was the town’s best hope for defense. Because he was unconscious during the attack, no organized resistance was mounted. Consequently
survivors. After 12 hours of attacks on Bryn Shander, the dragon returns to Xardorok’s fortress for repairs. (If Xardorok is dead, no repairs are forthcoming, and the dragon remains at the duergar fortress
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Konig make it all the way to Bryn Shander. Dragon Damage. Trovus was the town’s best hope for defense. Because he was unconscious during the attack, no organized resistance was mounted. Consequently
survivors. After 12 hours of attacks on Bryn Shander, the dragon returns to Xardorok’s fortress for repairs. (If Xardorok is dead, no repairs are forthcoming, and the dragon remains at the duergar fortress
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Konig make it all the way to Bryn Shander. Dragon Damage. Trovus was the town’s best hope for defense. Because he was unconscious during the attack, no organized resistance was mounted. Consequently
survivors. After 12 hours of attacks on Bryn Shander, the dragon returns to Xardorok’s fortress for repairs. (If Xardorok is dead, no repairs are forthcoming, and the dragon remains at the duergar fortress
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
; Mending only repairs nonmagical objects, and the bowl regains its magic if the spell is used on it. If a character casts Mending, the characters only need to succeed on two ability checks to repair
the dent back into shape. That is a similar idea that helps work toward the best outcome.
Dealing with the Bandits. One method of making memorable encounters is to mix up what is happening in a scene
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Sea’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Sea’s
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
; Mending only repairs nonmagical objects, and the bowl regains its magic if the spell is used on it. If a character casts Mending, the characters only need to succeed on two ability checks to repair
the dent back into shape. That is a similar idea that helps work toward the best outcome.
Dealing with the Bandits. One method of making memorable encounters is to mix up what is happening in a scene
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish the repairs. If they don’t, Halia grows frustrated. She chides the characters for getting in the way. Halia tells them not to bother her again until the miners are finished repairing the building
. Halia fought off the goblins to the best of her ability, but she couldn’t stop them from taking a piece of the building’s cornerstone. Swapping Blows. Halia was injured in the scuffle, so she couldn’t
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
; Mending only repairs nonmagical objects, and the bowl regains its magic if the spell is used on it. If a character casts Mending, the characters only need to succeed on two ability checks to repair
the dent back into shape. That is a similar idea that helps work toward the best outcome.
Dealing with the Bandits. One method of making memorable encounters is to mix up what is happening in a scene
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish the repairs. If they don’t, Halia grows frustrated. She chides the characters for getting in the way. Halia tells them not to bother her again until the miners are finished repairing the building
. Halia fought off the goblins to the best of her ability, but she couldn’t stop them from taking a piece of the building’s cornerstone. Swapping Blows. Halia was injured in the scuffle, so she couldn’t
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Sea’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish the repairs. If they don’t, Halia grows frustrated. She chides the characters for getting in the way. Halia tells them not to bother her again until the miners are finished repairing the building
. Halia fought off the goblins to the best of her ability, but she couldn’t stop them from taking a piece of the building’s cornerstone. Swapping Blows. Halia was injured in the scuffle, so she couldn’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to secure them elsewhere, ask about that location and their security measures. For the purpose of the adventure, it’s best if the characters keep the orrery components with them, rather than leaving
spend 20 gp on replacement parts, if any character knows the mending cantrip, or if any character is proficient with land vehicles. Dabahl cannot afford the repairs or offer to pay the characters for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to secure them elsewhere, ask about that location and their security measures. For the purpose of the adventure, it’s best if the characters keep the orrery components with them, rather than leaving
spend 20 gp on replacement parts, if any character knows the mending cantrip, or if any character is proficient with land vehicles. Dabahl cannot afford the repairs or offer to pay the characters for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to secure them elsewhere, ask about that location and their security measures. For the purpose of the adventure, it’s best if the characters keep the orrery components with them, rather than leaving
spend 20 gp on replacement parts, if any character knows the mending cantrip, or if any character is proficient with land vehicles. Dabahl cannot afford the repairs or offer to pay the characters for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage. Robson Michel When caught in a web, it’s best to get out before the spider shows up Yellow Mold Deadly Hazard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage. Robson Michel When caught in a web, it’s best to get out before the spider shows up Yellow Mold Deadly Hazard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage. Robson Michel When caught in a web, it’s best to get out before the spider shows up Yellow Mold Deadly Hazard
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
in Sigil keeps a secret hoard of knowledge available only to its members. Kesto Brighteyes (chaotic good, gnome Athar null; see Morte’s Planar Parade), does his best to even out that imbalance. Kesto
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
in Sigil keeps a secret hoard of knowledge available only to its members. Kesto Brighteyes (chaotic good, gnome Athar null; see Morte’s Planar Parade), does his best to even out that imbalance. Kesto
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta
commands to the best of its ability. If the minotaur skeleton ever leaves the casino, it goes berserk and can’t be controlled by anyone, and the rod turns to dust. Treasure. Quentin wears nine gem-inlaid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: Two fiends resembling scaly, 9-foot-tall, bipedal toads stand waist-deep in a pool of blood, bellowing
Zariel for Yeenoghu. Despite the bulezaus’ best efforts, the doors refuse to budge (see “Doors” below). The nalfeshnee doesn’t attack the characters right away if it thinks it can trick them into
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta
commands to the best of its ability. If the minotaur skeleton ever leaves the casino, it goes berserk and can’t be controlled by anyone, and the rod turns to dust. Treasure. Quentin wears nine gem-inlaid






