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Returning 9 results for 'bellowing blended diffusing containment remove'.
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bellowing blessed diffusing containment remote
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blowing blessed diffusing containment remove
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
imprisonment spell (save DC 17). On a failed save, the creature is trapped in minimus containment inside a gemstone in Gromph’s inner sanctum (described in the next section). The trap ceases to exist once a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
can be cunning and maybe able to hide the affliction. Greater Restoration can remove the curse.
5
Cultists. A cult of the Dragon Below takes root in the local community. Transcendent Flesh and
transmutation of local creatures. Dolgrims could be formed by fusing two dwarves together; a Gibbering Mouther could be the result of victims being liquefied and blended together. These creatures need
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
can be cunning and maybe able to hide the affliction. Greater Restoration can remove the curse.
5
Cultists. A cult of the Dragon Below takes root in the local community. Transcendent Flesh and
transmutation of local creatures. Dolgrims could be formed by fusing two dwarves together; a Gibbering Mouther could be the result of victims being liquefied and blended together. These creatures need
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
list, and DMs should feel free to add additional kech—whether they have been in communication with the others or have been in isolation—or to remove kech from this list if they don’t fit the story of a
moves strangely in Dyrrn’s realm, and by the reckoning of the Ghaalrac, it has been less than three centuries since they set out on their mission. Trapped in a realm of madness, the Ghaalrac have blended
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
petrify their infirm so they never die, to the trolls and ogres that eat their dead. The priests also act as healers, for disease and infection are tools of the Keeper, and a priest can remove them for a
grist, which isn’t eaten anywhere else in Khorvaire. On its own, troll meat is highly toxic and carcinogenic, but the Daughters have devised a magical mixture of herbs and spices that’s blended with the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
petrify their infirm so they never die, to the trolls and ogres that eat their dead. The priests also act as healers, for disease and infection are tools of the Keeper, and a priest can remove them for a
grist, which isn’t eaten anywhere else in Khorvaire. On its own, troll meat is highly toxic and carcinogenic, but the Daughters have devised a magical mixture of herbs and spices that’s blended with the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
list, and DMs should feel free to add additional kech—whether they have been in communication with the others or have been in isolation—or to remove kech from this list if they don’t fit the story of a
moves strangely in Dyrrn’s realm, and by the reckoning of the Ghaalrac, it has been less than three centuries since they set out on their mission. Trapped in a realm of madness, the Ghaalrac have blended
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
). Vegepygmy Colonies. The vegepygmies in areas S16 and area S22 continue to damage the ship and scavenge its technology. Convince them to leave or remove them by force. Aphelion’s Rewards. Aphelion rewards






